""" Level scene. """
def enter(self, world):
- self._level_data = levels.load(world.level.name)
- self._tiles = self._level_data['tiles']
+ self._level = levels.load(world.level.name)
+ self._tiles = self._level.tiles
self._level_layer = 'floor'
self._surfaces = {}
self._overlay = {}
if self._level_layer != 'floor':
screen.surface.blit(self._overlay, (0, 0),
area=(viewport[0], viewport[1], WIDTH, HEIGHT),
- special_flags=pgl.BLEND_ADD)
+ special_flags=pgl.BLEND_MULT)
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE: