+ def exit(self, world):
+ for generator in self._generators:
+ # We don't want these running while we're on other levels, but we don't want to delete them
+ # here either (because of the vehicle management view)
+ generator.pause()
+
+ def _init_generators(self):
+ for generator in self._level.enemy_generators:
+ self._generators.add(generator)
+ generator.unpause()
+