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Split level loading into a custom loader
[koperkapel.git]
/
koperkapel
/
scenes
/
level.py
diff --git
a/koperkapel/scenes/level.py
b/koperkapel/scenes/level.py
index 6537e5c05e46067306317548feb21ddf95a3c4df..a58c51d450ee3d8b04200e138b0687f3fef60f30 100644
(file)
--- a/
koperkapel/scenes/level.py
+++ b/
koperkapel/scenes/level.py
@@
-1,41
+1,28
@@
"""Render a level"""
"""Render a level"""
-import json
-import os
-
from pgzero.constants import keys
from pgzero.constants import keys
-from
pgzero.loaders import image
s
+from
..loaders.levelloader import level
s
from .base import Scene, ChangeSceneEvent
from .base import Scene, ChangeSceneEvent
-from .constants import TILE_SIZE
, LEVEL_PATH
+from .constants import TILE_SIZE
class LevelScene(Scene):
""" Level scene. """
def __init__(self, level_name):
class LevelScene(Scene):
""" Level scene. """
def __init__(self, level_name):
- self._level_name = level_name
- f = open(os.path.join(LEVEL_PATH, level_name + '.json'))
- level_data = json.load(f)
- f.close()
- self._tiles = level_data['tiles']
- self._load_tile_images()
+ self._level_data = levels.load(level_name)
+ self._tiles = self._level_data['tiles']
def draw(self, screen):
screen.clear()
def draw(self, screen):
screen.clear()
- #screen.draw.text("This is level {}".format(self._level_name), (200, 100))
for tile in self._tiles:
pos = tile['pos']
pos = [pos[0] * TILE_SIZE, pos[1] * TILE_SIZE]
for tile in self._tiles:
pos = tile['pos']
pos = [pos[0] * TILE_SIZE, pos[1] * TILE_SIZE]
- if
not 'image'
in tile:
+ if
'image' not
in tile:
# Skip broken tiles for now
continue
screen.blit(tile['image'], pos)
# Skip broken tiles for now
continue
screen.blit(tile['image'], pos)
- def _load_tile_images(self):
- """Load all the tile images"""
- for tile in self._tiles:
- tile['image'] = getattr(images, tile['base'])
-
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
from .menu import MenuScene
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
from .menu import MenuScene