Split level loading into a custom loader
[koperkapel.git] / koperkapel / scenes / level.py
index c29ffc0c94de4f6343c083af9c3511afc10b69d5..a58c51d450ee3d8b04200e138b0687f3fef60f30 100644 (file)
@@ -1,21 +1,27 @@
 """Render a level"""
 
-import json
-
 from pgzero.constants import keys
+from ..loaders.levelloader import levels
 from .base import Scene, ChangeSceneEvent
+from .constants import TILE_SIZE
 
 
 class LevelScene(Scene):
     """ Level scene. """
 
-
     def __init__(self, level_name):
-        self._level_name = level_name
+        self._level_data = levels.load(level_name)
+        self._tiles = self._level_data['tiles']
 
     def draw(self, screen):
         screen.clear()
-        screen.draw.text("This is level {}".format(self._level_name), (200, 100))
+        for tile in self._tiles:
+            pos = tile['pos']
+            pos = [pos[0] * TILE_SIZE, pos[1] * TILE_SIZE]
+            if 'image' not in tile:
+                # Skip broken tiles for now
+                continue
+            screen.blit(tile['image'], pos)
 
     def on_key_down(self, key, mod, unicode):
         if key == keys.ESCAPE: