Drop old weapon when picking up new one.
[koperkapel.git] / koperkapel / scenes / level.py
index 9b54435df80fb43151737a6c9f7d6421bb905cdf..a6844663caf020b5ffdafb3d9ad6c470ab677e14 100644 (file)
@@ -7,6 +7,7 @@ from ..loaders.levelloader import levels
 from .base import (
     Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update)
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
+from ..gamelib.items import clone_old_item
 from ..roaches import build_roach
 from ..vehicles.base import Vehicle
 
@@ -174,7 +175,12 @@ class GameLevelScene(BaseLevelScene):
         if item.item_type == "serum":
             world.serums.append(item.item_data["serum"])
         elif item.item_type == "weapon":
+            old_weapon = world.weapons.current
             world.weapons.current = item.item_data["weapon"]
+            if old_weapon != "spit":
+                clone = clone_old_item(item, weapon=old_weapon)
+                self._level.items.append(clone)
+                self._items.add(clone)
         self._vehicle_changed()
 
     @defer_to_update