Bullets move.
[koperkapel.git] / koperkapel / scenes / level.py
index 5db95bb2d3070debfb893439a05e489486455e9b..b17beb61231f1e2d817fe411d529e8e52eb535bc 100644 (file)
@@ -199,8 +199,21 @@ class GameLevelScene(BaseLevelScene):
         if len(self._bullets) >= 10:
             return
         bullet.game_pos = pos
+        bullet.game_dp = dp
+        bullet.dt = 0
+        bullet.level_layer = self._level_layer
         self._bullets.add(bullet)
 
+    def _update_bullet(self, bullet, dt):
+        bullet.dt += dt
+        if bullet.dt > 0.1:
+            bullet.dt = 0
+            bullet.game_pos = pos = (
+                bullet.game_pos[0] + bullet.game_dp[0],
+                bullet.game_pos[1] + bullet.game_dp[1])
+            if not self._level.can_bullet(pos[0], pos[1], bullet.level_layer):
+                self._bullets.remove(bullet)
+
     @defer_to_update
     def _fire_weapon(self, world):
         weapon = weapon_by_name(world.weapons.current)
@@ -235,7 +248,8 @@ class GameLevelScene(BaseLevelScene):
         for enemy in self._enemies:
             enemy.pos = self.calc_offset(
                 enemy.game_pos[0] * TILE_SIZE, enemy.game_pos[1] * TILE_SIZE)
-        for bullet in self._bullets:
+        for bullet in list(self._bullets):
+            self._update_bullet(bullet, dt)
             bullet.pos = self.calc_offset(
                 bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2),
                 bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2))