smartness now required for keypads
[koperkapel.git] / koperkapel / scenes / level.py
index 54041baa7cc20e863e0c0457ba8a9cbe70a77b47..ca85884b75a2ccb0e4cbd3aec0494faf5ee4fff1 100644 (file)
@@ -386,7 +386,7 @@ class GameLevelScene(BaseLevelScene):
                 self._level_layer = 'floor'
                 self._mode = 'walk'
         elif self._level.is_keypad(x, y):
-            self._level.press_keypad(x, y, self._roaches)
+            self._level.press_keypad(x, y, self._stats.smart)
         elif self._level.friend_at(x, y):
             friend = self._level.friend_at(x, y)
             self._level.remove_friend(friend)