Check bullets and enemies are on the same level
[koperkapel.git] / koperkapel / scenes / level.py
index ca85884b75a2ccb0e4cbd3aec0494faf5ee4fff1..d4f3b0d12e3f8285f8c7278b185ba09f3aeb3a5f 100644 (file)
@@ -2,6 +2,7 @@
 
 import random
 from pgzero.constants import keys
+from pgzero.loaders import sounds
 from pygame import Surface
 import pygame.locals as pgl
 from ..loaders.levelloader import levels
@@ -9,6 +10,7 @@ from .base import (
     Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update)
 from ..constants import TILE_SIZE, WIDTH, HEIGHT
 from ..gamelib.items import clone_old_item, create_new_item
+from ..hud import HudActor
 from ..roaches import build_roach
 from ..vehicles.base import Vehicle
 from ..weapons import weapon_by_name
@@ -26,6 +28,13 @@ class PlayerStats:
         return "<PlayerStats health=%d smart=%d fast=%d strong=%d>" % (
             self.health, self.smart, self.fast, self.strong)
 
+    def __eq__(self, other):
+        if not isinstance(other, PlayerStats):
+            return NotImplemented
+        return all(
+            (self.health == other.health, self.smart == other.smart,
+             self.fast == other.fast, self.strong == other.strong))
+
     def _count_attr(self, attr, roaches):
         attrs = [r[attr] for r in roaches]
         attrs = [a for a in attrs if a]
@@ -120,6 +129,9 @@ class GameLevelScene(BaseLevelScene):
         self._items = self.actors.add_layer("items", level=9)
         self._generators = self.actors.add_layer("enemy generators", level=8)
         self._enemies = self.actors.add_layer("enemies", level=11)
+        self._hud = self.actors.add_layer("hud", level=12)
+        self._hud.add(HudActor(
+            self._stats, anchor=("right", "bottom"), pos=(WIDTH, HEIGHT)))
         self._vehicle = Vehicle.current(world)
         self._mode = 'walk'
         self._angle = 0  # up
@@ -130,6 +142,7 @@ class GameLevelScene(BaseLevelScene):
         self._key_rate = 0.2
         self._last_key_down = 0
         self._last_dmg = 0
+        self._screech = sounds.load("screech")
         return self._init_roaches(world)
 
     def _init_items(self):
@@ -205,6 +218,7 @@ class GameLevelScene(BaseLevelScene):
             return
         roach = random.choice(world.roaches)
         roach.health -= self._last_dmg
+        self._screech.play()
         self._last_dmg = 0
         if roach.health < 0:
             index = [x.name for x in world.roaches].index(roach.name)
@@ -245,7 +259,7 @@ class GameLevelScene(BaseLevelScene):
     def _check_for_bullet_hits(self):
         for bullet in list(self._bullets):
             for enemy in list(self._enemies):
-                if enemy.collidepoint(bullet.pos):
+                if enemy.collidepoint(bullet.pos) and bullet.level_layer == enemy.level_layer:
                     self._hit_enemy(enemy, bullet.weapon)
                     self._bullets.remove(bullet)
 
@@ -322,6 +336,7 @@ class GameLevelScene(BaseLevelScene):
                 bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2))
         self._check_for_bullet_hits()
         self._update_player_stats(world)
+        self._hud[0].stats = self._stats
         more = self._check_held_keys(dt)
         if more:
             events.extend(more)