Play weapon sounds when firing.
[koperkapel.git] / koperkapel / scenes / level.py
index 50ec80864287ebb325b47439d973520ec1c8f164..ea32bc1eaa63107850cb9c3b82e79f22cc8a63e1 100644 (file)
@@ -197,6 +197,7 @@ class GameLevelScene(BaseLevelScene):
     @defer_to_update
     def _fire_weapon(self, world):
         weapon = weapon_by_name(world.weapons.current)
+        weapon.play_sound()
         if weapon.bullet_range > 0:
             # ranged, fire bullet
             print("Pew.")