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Play weapon sounds when firing.
[koperkapel.git]
/
koperkapel
/
scenes
/
level.py
diff --git
a/koperkapel/scenes/level.py
b/koperkapel/scenes/level.py
index 50ec80864287ebb325b47439d973520ec1c8f164..ea32bc1eaa63107850cb9c3b82e79f22cc8a63e1 100644
(file)
--- a/
koperkapel/scenes/level.py
+++ b/
koperkapel/scenes/level.py
@@
-197,6
+197,7
@@
class GameLevelScene(BaseLevelScene):
@defer_to_update
def _fire_weapon(self, world):
weapon = weapon_by_name(world.weapons.current)
+ weapon.play_sound()
if weapon.bullet_range > 0:
# ranged, fire bullet
print("Pew.")