- screen.surface.blit(self._overlay, (0, 0),
- area=(viewport[0], viewport[1], WIDTH, HEIGHT),
- special_flags=pgl.BLEND_MULT)
+ screen.surface.blit(
+ self._overlay, (0, 0),
+ area=(viewport[0], viewport[1], WIDTH, HEIGHT),
+ special_flags=pgl.BLEND_MULT)