Use new splash screen.
[koperkapel.git] / koperkapel / scenes / menu.py
index 39ab12c1ff1e1615edc25dc191ce007ff84f97c7..b5d7815ebf36532bac8c50dd355a4a088917404e 100644 (file)
@@ -1,11 +1,10 @@
 """ Main menu scene. """
 
 from pgzero.constants import keys
-from ..actors.buttons import TextButton
+from pgzero.loaders import images
 from ..actors.navigator import ActorNavigator
-from .base import Scene, ChangeSceneEvent, QuitEvent
-
-
+from ..actors.orientatedsurf import OrientatedSurfActor, SelectableSurfActor
+from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent
 
 
 class MenuScene(Scene):
@@ -13,25 +12,48 @@ class MenuScene(Scene):
 
     def __init__(self):
         super().__init__()
-        self._title = self.actors.add(TextButton("Main Menu"))
-        self._title.pos = (300, 200)
+        self.actors.add_layer("buttons", level=10)
+        self._init_bg()
+        self._init_buttons()
+
+    def _init_bg(self):
+        self.actors.default.clear()
+        self.actors.default.add(OrientatedSurfActor(
+            images.load("splash/background")))
+
+    def _init_buttons(self):
         self._nav = ActorNavigator()
-        self._menu = [
-            TextButton("Play", action=self.change_to_level),
-            TextButton("Credits", action=self.change_to_credits),
-            TextButton("Quit", action=self.quit),
+        menu = [
+            self._build_button("new_game", action=self.change_to_new_game),
+            self._build_button("resume_game", action=self.change_to_resume),
+            self._build_button("credits", action=self.change_to_credits),
+            self._build_button("quit", action=self.quit),
         ]
-        for i, item in enumerate(self._menu):
-            item.pos = (300, 300 + (i * 100))
+        for i, item in enumerate(menu):
+            item.pos = (300, 200 + (i * 100))
             self.actors.add(item)
         self._nav.connect(
-            self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
+            menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
             wrap=True)
-        self._nav.current.select()
+        self._nav.current.selected = True
 
-    def change_to_level(self):
-        from .level import LevelScene
-        return [ChangeSceneEvent(LevelScene('level1'))]
+    def _build_button(self, name, action):
+        actor = SelectableSurfActor(
+            images.load("splash/%s" % (name,)),
+            images.load("splash/%s_selected" % (name,)))
+        actor.action = action
+        return actor
+
+    def change_to_resume(self):
+        from .level import GameLevelScene
+        return [ChangeSceneEvent(GameLevelScene())]
+
+    def change_to_new_game(self):
+        from .level import GameLevelScene
+        return [
+            WorldEvent("reset"),
+            ChangeSceneEvent(GameLevelScene())
+        ]
 
     def change_to_credits(self):
         from .credits import CreditsScene
@@ -48,6 +70,6 @@ class MenuScene(Scene):
         else:
             prev, current = self._nav.follow(key)
             if prev is not None:
-                prev.deselect()
+                prev.selected = False
             if current is not None:
-                current.select()
+                current.selected = True