def __init__(self):
super().__init__()
self._title = self.actors.add(TextButton("Main Menu"))
- self._title.pos = (300, 200)
+ self._title.pos = (300, 100)
self._nav = ActorNavigator()
self._menu = [
TextButton("Play", action=self.change_to_level),
TextButton("Quit", action=self.quit),
]
for i, item in enumerate(self._menu):
- item.pos = (300, 300 + (i * 100))
+ item.pos = (300, 200 + (i * 100))
self.actors.add(item)
self._nav.connect(
self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT],
self._nav.current.select()
def change_to_level(self):
- from .level import LevelScene
- return [ChangeSceneEvent(LevelScene())]
+ from .level import GameLevelScene
+ return [ChangeSceneEvent(GameLevelScene())]
def change_to_viewer(self):
from .viewlevel import ViewLevelScene