Remove some fiddling with pygzero internals.
[koperkapel.git] / koperkapel / scenes / roach_management.py
index cb939f80d999dc442014f6ba983713c123fea2d8..77100ab7435290d03f7c77d10e45aac171339427 100644 (file)
@@ -2,10 +2,12 @@
 
 from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
+from pgzero.screen import Screen
 from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
 from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
 from .base import Scene, ChangeSceneEvent
 
@@ -17,6 +19,7 @@ VEHICLE_MID_X = WIDTH * 3 // 8
 VEHICLE_MID_Y = HEIGHT * 1 // 2
 BUTTON_INSET = (20, 20)
 SERUM_OFFSET = (0, 20)
+ROACH_PAD_OFFSET = (0, 20)
 
 
 def inset_button(pos, d):
@@ -28,10 +31,12 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
-        self._seat_pos = None
+        self._seat_pos = 0
+        self._outside_roach = None
         self._outside_roach_pos = 0
         self._inventory_pos = 0
         self._inventory_item = None
@@ -45,15 +50,24 @@ class RoachesScene(Scene):
         self._init_serums()
 
     def enter(self, world):
-        self._vehicle = Vehicle.by_type(world.vehicles.current)
+        self._vehicle = Vehicle.current(world)
+        self._update_calls = []
         self._init_bg()
         self._init_seats()
-        self._init_roaches(world.roaches)
+        self._init_roaches(world)
         self._update_inventory(world)
 
     def _init_bg(self):
         self.actors.default.clear()
-        self.actors.default.add(self._vehicle.roach_management_overlay())
+        overlay = self._vehicle.roach_management_overlay()
+        base = overlay.copy()
+        if self._level_scene is not None:
+            base.fill((0, 0, 0))
+            self._level_scene.draw(Screen(base))
+        else:
+            base.fill((10, 10, 10))
+        base.blit(overlay, (0, 0))
+        self.actors.default.add(SurfActor(base))
 
     def _init_seats(self):
         self._seat_layer.clear()
@@ -62,14 +76,12 @@ class RoachesScene(Scene):
             seat_actor.pos = (
                 seat.vehicle_pos[0] + VEHICLE_MID_X,
                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
+        self._seat_layer[self._seat_pos].selected = True
 
-    def _init_roaches(self, roaches):
-        self._roach_layer.clear()
-        for i, roach in enumerate(roaches):
-            roach_actor = self._roach_layer.add(big_roaches.assemble(roach))
-            # TODO: less hacky seat assignment
-            if i < len(self._seat_layer):
-                roach_actor.pos = self._seat_layer[i].pos
+    def _init_roaches(self, world):
+        self._roach_actors = {}
+        for roach in world.roaches:
+            self._roach_actors[roach.name] = big_roaches.assemble(roach)
 
     def _init_serums(self):
         self._serum_actors = {
@@ -88,6 +100,30 @@ class RoachesScene(Scene):
             inv_pad_centre[1] + SERUM_OFFSET[1])
         self._inventory_layer.add(serum_actor)
 
+    def _update_roaches(self, world):
+        self._roach_layer.clear()
+        seating = self._vehicle.seating(world)
+        self._outside_roaches = []
+        for roach in world.roaches:
+            seat_pos = seating.get(roach.name)
+            if seat_pos is not None:
+                roach_actor = self._roach_actors[roach.name]
+                roach_actor.pos = self._seat_layer[seat_pos].pos
+                self._roach_layer.add(roach_actor)
+            else:
+                self._outside_roaches.append(roach.name)
+        if self._outside_roaches:
+            self._outside_roach_pos %= len(self._outside_roaches)
+            roach_actor = self._roach_actors[
+                self._outside_roaches[self._outside_roach_pos]]
+            roach_pad_center = self._roach_pad.center
+            roach_actor.pos = (
+                roach_pad_center[0] + ROACH_PAD_OFFSET[0],
+                roach_pad_center[1] + ROACH_PAD_OFFSET[1])
+            self._roach_layer.add(roach_actor)
+        else:
+            self._outside_roach_pos = 0
+
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
             Actor("roach_management/roach_pad", anchor=("left", "bottom")))
@@ -136,20 +172,76 @@ class RoachesScene(Scene):
     def _inventory_right(self):
         self._inventory_pos += 1
 
-    def _eject_roach(self):
-        print("Eject roach.")
+    def _select_seat(self, seat_pos):
+        self._seat_layer[self._seat_pos].selected = False
+        self._seat_pos = seat_pos
+        self._seat_layer[self._seat_pos].selected = True
+
+    def _eject_roach(self, world=None):
+        if world is None:
+            self._update_calls.append(self._eject_roach)
+            return
+        self._vehicle.seat_roach(world, None, self._seat_pos)
+
+    def _click_roach_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_roach_pad)
+            return
+        if self._outside_roaches:
+            roach = self._outside_roaches[self._outside_roach_pos]
+            self._vehicle.seat_roach(world, roach, self._seat_pos)
 
-    def update(self, world, dt):
+    def _click_inventory_pad(self, world=None):
+        if world is None:
+            self._update_calls.append(self._click_inventory_pad)
+            return
+        roach_name = self._vehicle.roach_at(world, self._seat_pos)
+        if roach_name is None:
+            return
+        roach = roach_by_name(world, roach_name)
+        if roach is None:
+            return
+        serums = list(world.serums)
+        if self._inventory_pos >= len(serums):
+            return
+        serum = serums.pop(self._inventory_pos)
+        if roach_is_serumless(roach):
+            roach[serum] = True
+            world.serums = serums
+            self._update_calls.append((self._update_roach_actor, roach_name))
+
+    def _update_roach_actor(self, world, roach_name):
+        roach = roach_by_name(world, roach_name)
+        self._roach_actors[roach_name] = big_roaches.assemble(roach)
+
+    def update(self, world, engine, dt):
+        update_calls, self._update_calls = self._update_calls, []
+        while update_calls:
+            f, args = update_calls.pop(), ()
+            if type(f) is tuple:
+                f, args = f[0], f[1:]
+            f(world, *args)
+        events = world.pop_events()
         self._update_inventory(world)
+        self._update_roaches(world)
+        return events
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
-                    actor.action()
-                    break
+                    return actor.action()
+            for i, actor in enumerate(self.actors.seats):
+                if actor.collidepoint(pos):
+                    return self._select_seat(i)
+            if self._roach_pad.collidepoint(pos):
+                return self._click_roach_pad()
+            if self._inventory_pad.collidepoint(pos):
+                return self._click_inventory_pad()