from pgzero.actor import Actor
from ..actors.buttons import TextButton, ImageButton
from ..constants import WIDTH, HEIGHT
+from ..roaches import big_roaches
from ..vehicles.base import Vehicle
from .base import Scene, ChangeSceneEvent
def __init__(self):
super().__init__()
- self._roach_actors = {}
self._roaches = self.actors.add_layer("roaches", level=10)
self._pads = self.actors.add_layer("pads", level=5)
self._seats = self.actors.add_layer("seats", level=5)
self._vehicle = Vehicle.by_type(world.vehicles.current)
self._init_bg()
self._init_seats()
+ self._init_roaches(world.roaches)
def _init_bg(self):
self.actors.default.add(self._vehicle.background)
seat.pos[0] * vrad + VEHICLE_MID_X,
seat.pos[1] * vrad + VEHICLE_MID_Y)
+ def _init_roaches(self, roaches):
+ for i, roach in enumerate(roaches):
+ roach_actor = self._roaches.add(big_roaches.assemble(roach))
+ # TODO: less hacky seat assignment
+ if i < len(self._seats):
+ roach_actor.pos = self._seats[i].pos
+ # actor = TextButton("%s [%s]" % (
+ # roach.name,
+ # ", ".join("%s=%s" % kv for kv in sorted(
+ # roach.attributes.items()),
+ # )))
+
def _init_pads(self):
self._roach_pad = self._pads.add(
Actor("roach_management/roach_pad", anchor=("left", "bottom")))
def _eject_roach(self):
print("Eject roach.")
- def update(self, world, dt):
- for i, roach in enumerate(world.roaches):
- if roach.name in self._roach_actors:
- actor = self._roach_actors[roach.name]
- else:
- actor = TextButton("%s [%s]" % (
- roach.name,
- ", ".join("%s=%s" % kv for kv in sorted(
- roach.attributes.items()),
- )))
- self._roach_actors[roach.name] = actor
- self._roaches.add(actor)
- # TODO: remove missing roaches
- actor.pos = (300, 100 + i * 100)
-
def on_key_down(self, key, mod, unicode):
if key == keys.ESCAPE:
from .menu import MenuScene