think of the poor windows users
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 6c867fb4f196142b424a7508c063b7bca751026f..dd05e755404334f6b37394a044a02b30f1ec6f78 100644 (file)
@@ -10,7 +10,8 @@ from ..constants import WIDTH, HEIGHT
 from ..roaches import big_roaches, roach_by_name
 from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
+from ..util import safepath
 
 
 TOOLBAR_LEFT_X = WIDTH * 3 // 4
@@ -52,7 +53,6 @@ class RoachesScene(Scene):
 
     def enter(self, world):
         self._vehicle = Vehicle.current(world)
-        self._update_calls = []
         self._init_bg()
         self._init_seats()
         self._init_roaches(world)
@@ -136,10 +136,10 @@ class RoachesScene(Scene):
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
-            Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+            Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom")))
         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
         self._inventory_pad = self._pad_layer.add(
-            Actor("roach_management/inventory_pad", anchor=("left", "top")))
+            Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top")))
         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
 
     def _add_button(self, name, anchor, inset, pos, action):
@@ -151,23 +151,23 @@ class RoachesScene(Scene):
     def _init_buttons(self):
         self._button_layer.clear()
         self._add_button(
-            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
             self._roach_pad.bottomleft, self._roach_left)
 
         self._add_button(
-            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
             self._roach_pad.bottomright, self._roach_right)
 
         self._add_button(
-            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
             self._inventory_pad.bottomleft, self._inventory_left)
 
         self._add_button(
-            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
             self._inventory_pad.bottomright, self._inventory_right)
 
         self._add_button(
-            "roach_management/eject_button", ("right", "top"), (-1, 1),
+            safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),
             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
 
     def _roach_left(self):
@@ -187,24 +187,18 @@ class RoachesScene(Scene):
         self._seat_pos = seat_pos
         self._seat_layer[self._seat_pos].selected = True
 
-    def _eject_roach(self, world=None):
-        if world is None:
-            self._update_calls.append(self._eject_roach)
-            return
+    @defer_to_update
+    def _eject_roach(self, world):
         self._vehicle.seat_roach(world, None, self._seat_pos)
 
-    def _click_roach_pad(self, world=None):
-        if world is None:
-            self._update_calls.append(self._click_roach_pad)
-            return
+    @defer_to_update
+    def _click_roach_pad(self, world):
         if self._outside_roaches:
             roach = self._outside_roaches[self._outside_roach_pos]
             self._vehicle.seat_roach(world, roach, self._seat_pos)
 
-    def _click_inventory_pad(self, world=None):
-        if world is None:
-            self._update_calls.append(self._click_inventory_pad)
-            return
+    @defer_to_update
+    def _click_inventory_pad(self, world):
         roach_name = self._vehicle.roach_at(world, self._seat_pos)
         if roach_name is None:
             return
@@ -218,19 +212,15 @@ class RoachesScene(Scene):
         if roach_is_serumless(roach):
             roach[serum] = True
             world.serums = serums
-            self._update_calls.append((self._update_roach_actor, roach_name))
+            self._update_roach_actor(roach_name)
 
+    @defer_to_update
     def _update_roach_actor(self, world, roach_name):
         roach = roach_by_name(world, roach_name)
         self._roach_actors[roach_name] = big_roaches.assemble(roach)
 
     def update(self, world, engine, dt):
-        update_calls, self._update_calls = self._update_calls, []
-        while update_calls:
-            f, args = update_calls.pop(), ()
-            if type(f) is tuple:
-                f, args = f[0], f[1:]
-            f(world, *args)
+        super().update(world, engine, dt)
         events = world.pop_events()
         self._update_inventory(world)
         self._update_roaches(world)