think of the poor windows users
[koperkapel.git] / koperkapel / scenes / roach_management.py
index 982ff30f8ee956d9641a885136eec32250a0dedc..dd05e755404334f6b37394a044a02b30f1ec6f78 100644 (file)
@@ -1,13 +1,17 @@
 """ Roach management scene. """
 
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
 from pgzero.constants import keys, mouse
 from pgzero.actor import Actor
+from pgzero.screen import Screen
 from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
 from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
 from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
+from ..util import safepath
 
 
 TOOLBAR_LEFT_X = WIDTH * 3 // 4
@@ -29,8 +33,9 @@ def inset_button(pos, d):
 class RoachesScene(Scene):
     """ Roach management scene. """
 
-    def __init__(self):
+    def __init__(self, level_scene=None):
         super().__init__()
+        self._level_scene = level_scene
         self._vehicle = None
         self._seat_pos = 0
         self._outside_roach = None
@@ -55,7 +60,24 @@ class RoachesScene(Scene):
 
     def _init_bg(self):
         self.actors.default.clear()
-        self.actors.default.add(self._vehicle.roach_management_overlay())
+        overlay = self._vehicle.roach_management_overlay()
+        base = overlay.copy()
+        if self._level_scene is not None:
+            base.fill((0, 0, 0))
+            self._level_scene.draw(Screen(base))
+        else:
+            base.fill((10, 10, 10))
+        base.blit(overlay, (0, 0))
+        frame = self._vehicle.roach_management_frame()
+        if frame is not None:
+            frame = frame.copy()
+            frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+            frame_rect = frame.get_rect()
+            base.blit(frame, (
+                VEHICLE_MID_X - frame_rect.w // 2,
+                VEHICLE_MID_Y - frame_rect.h // 2),
+                None, BLEND_RGBA_SUB)
+        self.actors.default.add(SurfActor(base))
 
     def _init_seats(self):
         self._seat_layer.clear()
@@ -64,6 +86,7 @@ class RoachesScene(Scene):
             seat_actor.pos = (
                 seat.vehicle_pos[0] + VEHICLE_MID_X,
                 seat.vehicle_pos[1] + VEHICLE_MID_Y)
+        self._seat_layer[self._seat_pos].selected = True
 
     def _init_roaches(self, world):
         self._roach_actors = {}
@@ -90,7 +113,7 @@ class RoachesScene(Scene):
     def _update_roaches(self, world):
         self._roach_layer.clear()
         seating = self._vehicle.seating(world)
-        outside_roaches = []
+        self._outside_roaches = []
         for roach in world.roaches:
             seat_pos = seating.get(roach.name)
             if seat_pos is not None:
@@ -98,23 +121,25 @@ class RoachesScene(Scene):
                 roach_actor.pos = self._seat_layer[seat_pos].pos
                 self._roach_layer.add(roach_actor)
             else:
-                outside_roaches.append(roach.name)
-        self._outside_roach_pos %= len(outside_roaches)
-        if outside_roaches:
+                self._outside_roaches.append(roach.name)
+        if self._outside_roaches:
+            self._outside_roach_pos %= len(self._outside_roaches)
             roach_actor = self._roach_actors[
-                outside_roaches[self._outside_roach_pos]]
+                self._outside_roaches[self._outside_roach_pos]]
             roach_pad_center = self._roach_pad.center
             roach_actor.pos = (
                 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
                 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
             self._roach_layer.add(roach_actor)
+        else:
+            self._outside_roach_pos = 0
 
     def _init_pads(self):
         self._roach_pad = self._pad_layer.add(
-            Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+            Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom")))
         self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
         self._inventory_pad = self._pad_layer.add(
-            Actor("roach_management/inventory_pad", anchor=("left", "top")))
+            Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top")))
         self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
 
     def _add_button(self, name, anchor, inset, pos, action):
@@ -126,23 +151,23 @@ class RoachesScene(Scene):
     def _init_buttons(self):
         self._button_layer.clear()
         self._add_button(
-            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
             self._roach_pad.bottomleft, self._roach_left)
 
         self._add_button(
-            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
             self._roach_pad.bottomright, self._roach_right)
 
         self._add_button(
-            "roach_management/left_button", ("left", "bottom"), (1, -1),
+            safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
             self._inventory_pad.bottomleft, self._inventory_left)
 
         self._add_button(
-            "roach_management/right_button", ("right", "bottom"), (-1, -1),
+            safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
             self._inventory_pad.bottomright, self._inventory_right)
 
         self._add_button(
-            "roach_management/eject_button", ("right", "top"), (-1, 1),
+            safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),
             (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
 
     def _roach_left(self):
@@ -157,21 +182,66 @@ class RoachesScene(Scene):
     def _inventory_right(self):
         self._inventory_pos += 1
 
-    def _eject_roach(self):
-        print("Eject roach.")
+    def _select_seat(self, seat_pos):
+        self._seat_layer[self._seat_pos].selected = False
+        self._seat_pos = seat_pos
+        self._seat_layer[self._seat_pos].selected = True
+
+    @defer_to_update
+    def _eject_roach(self, world):
+        self._vehicle.seat_roach(world, None, self._seat_pos)
+
+    @defer_to_update
+    def _click_roach_pad(self, world):
+        if self._outside_roaches:
+            roach = self._outside_roaches[self._outside_roach_pos]
+            self._vehicle.seat_roach(world, roach, self._seat_pos)
+
+    @defer_to_update
+    def _click_inventory_pad(self, world):
+        roach_name = self._vehicle.roach_at(world, self._seat_pos)
+        if roach_name is None:
+            return
+        roach = roach_by_name(world, roach_name)
+        if roach is None:
+            return
+        serums = list(world.serums)
+        if self._inventory_pos >= len(serums):
+            return
+        serum = serums.pop(self._inventory_pos)
+        if roach_is_serumless(roach):
+            roach[serum] = True
+            world.serums = serums
+            self._update_roach_actor(roach_name)
+
+    @defer_to_update
+    def _update_roach_actor(self, world, roach_name):
+        roach = roach_by_name(world, roach_name)
+        self._roach_actors[roach_name] = big_roaches.assemble(roach)
 
     def update(self, world, engine, dt):
+        super().update(world, engine, dt)
+        events = world.pop_events()
         self._update_inventory(world)
         self._update_roaches(world)
+        return events
 
     def on_key_down(self, key, mod, unicode):
-        if key == keys.ESCAPE:
-            from .menu import MenuScene
-            return [ChangeSceneEvent(MenuScene())]
+        if key in (keys.ESCAPE, keys.Z):
+            if self._level_scene is None:
+                from .menu import MenuScene
+                return [ChangeSceneEvent(MenuScene())]
+            return [ChangeSceneEvent(self._level_scene)]
 
     def on_mouse_down(self, pos, button):
         if button == mouse.LEFT:
             for actor in self.actors.buttons:
                 if actor.collidepoint(pos):
-                    actor.action()
-                    break
+                    return actor.action()
+            for i, actor in enumerate(self.actors.seats):
+                if actor.collidepoint(pos):
+                    return self._select_seat(i)
+            if self._roach_pad.collidepoint(pos):
+                return self._click_roach_pad()
+            if self._inventory_pad.collidepoint(pos):
+                return self._click_inventory_pad()