elif key == keys.RIGHT:
offset = (TILE_SIZE, 0)
elif key == keys.S:
- if self._layer == 'floor':
- self._layer = 'tunnels'
+ if self._level_layer == 'floor':
+ self._level_layer = 'tunnels'
else:
- self._layer = 'floor'
+ self._level_layer = 'floor'
return
if offset:
return [MoveViewportEvent(offset)]