think of the poor windows users
[koperkapel.git] / koperkapel / vehicles / base.py
index dec2aca44e3d2ea2b87c17a5d594ad1a171944a5..3d7765c11f53094273bfc310b1f6816d118e956a 100644 (file)
@@ -1,18 +1,23 @@
 """ Base class for vehicles.  """
 
 import math
+import random
 from itertools import chain, islice, repeat
 from pygame.constants import BLEND_RGBA_MULT
 from pgzero.loaders import images
 from ..actors.orientatedsurf import OrientatedSurfActor
 from ..actors.animsurf import AnimatedSurfActor
+from ..weapons import default_weapons
+from ..util import safepath
 
 
 class Vehicle:
     """ Vehicle base class. """
 
     vehicle_type = None
+    overlay_frame_no = None
     approximate_radius = 200
+    weapons_taped_on = True
     selected_seat_overlay_color = (255, 0, 0, 255)
 
     def __init__(self):
@@ -20,7 +25,13 @@ class Vehicle:
         self.game_pos = (0, 0)
 
     def roach_management_overlay(self):
-        return images.load("vehicles/%s/background" % (self.vehicle_type,))
+        return images.load(safepath("vehicles/walking/background"))
+
+    def roach_management_frame(self):
+        if self.overlay_frame_no is None:
+            return None
+        return images.load(safepath("vehicle_big/%s_%d") % (
+            self.vehicle_type, self.overlay_frame_no))
 
     def init_seats(self):
         raise NotImplementedError("Vehicles should specify a list of seats")
@@ -66,6 +77,10 @@ class Vehicle:
     def register(cls, vehicle_cls):
         cls._vehicle_types[vehicle_cls.__name__.lower()] = vehicle_cls
 
+    @classmethod
+    def random(cls):
+        return random.choice(list(cls._vehicle_types.keys()))
+
     @classmethod
     def register_all(cls):
         from .walking import Walking
@@ -77,15 +92,18 @@ class Vehicle:
         cls.register(Robot)
         cls.register(Roomba)
 
-    def _avatar_frame(self, i, suffix="_tiles"):
-        vehicle = images.load("vehicle%s/%s_%d" % (
+    def _avatar_frame(self, i, weapon, suffix="_tiles"):
+        vehicle = images.load(safepath("vehicle%s/%s_%d") % (
             suffix, self.vehicle_type, i + 1))
         frame = vehicle.copy()
+        frame.blit(weapon.surf, (0, 0))
         return frame
 
     def get_avatar(self, world):
-        frames = [self._avatar_frame(i) for i in range(4)]
-        return AnimatedSurfActor(frames)
+        weapon = default_weapons.assemble(
+            world.weapons.current, tape=self.weapons_taped_on)
+        frames = [self._avatar_frame(i, weapon) for i in range(4)]
+        return AnimatedSurfActor(frames, anchor=(0, 0))
 
 
 class Seat:
@@ -108,8 +126,7 @@ class Seat:
         self.vehicle_pos = (pos[0] * vrad, pos[1] * vrad)
 
     def actor(self):
-        seat = images.load(
-            "vehicles/%s/seat" % (self.vehicle.vehicle_type,))
+        seat = images.load(safepath("vehicles/walking/seat"))
         selected_seat = seat.copy()
         selected_seat.fill(
             self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT)