from itertools import chain, islice, repeat
from pygame.constants import BLEND_RGBA_MULT
from pgzero.loaders import images
-from ..actors.orientatedsurf import OrientatedSurfActor
+from ..actors.orientatedsurf import SelectableSurfActor
from ..actors.animsurf import AnimatedSurfActor
+from ..weapons import default_weapons
class Vehicle:
vehicle_type = None
overlay_frame_no = None
approximate_radius = 200
+ weapons_taped_on = True
selected_seat_overlay_color = (255, 0, 0, 255)
def __init__(self):
cls.register(Robot)
cls.register(Roomba)
- def _avatar_frame(self, i, suffix="_tiles"):
+ def _avatar_frame(self, i, weapon, suffix="_tiles"):
vehicle = images.load("vehicle%s/%s_%d" % (
suffix, self.vehicle_type, i + 1))
frame = vehicle.copy()
+ frame.blit(weapon.surf, (0, 0))
return frame
def get_avatar(self, world):
- frames = [self._avatar_frame(i) for i in range(4)]
+ weapon = default_weapons.assemble(
+ world.weapons.current, tape=self.weapons_taped_on)
+ frames = [self._avatar_frame(i, weapon) for i in range(4)]
return AnimatedSurfActor(frames, anchor=(0, 0))
selected_seat = seat.copy()
selected_seat.fill(
self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT)
- return SeatActor(seat, selected_seat)
-
-
-class SeatActor(OrientatedSurfActor):
- def __init__(self, seat, selected_seat):
- self._selected = False
- self._seat = seat
- self._selected_seat = selected_seat
- super().__init__(surf=self._seat, angle=0)
-
- @property
- def selected(self):
- return self._selected
-
- @selected.setter
- def selected(self, value):
- self._selected = value
- self.surf = self._selected_seat if value else self._seat
+ return SelectableSurfActor(seat, selected_seat)
def circle_of_seats(n_seats, **kw):