""" Base class for vehicles. """
+from itertools import chain, islice, repeat
+from pygame.constants import BLEND_RGBA_MULT
from pgzero.actor import Actor
+from pgzero.loaders import images
+from ..actors.orientatedsurf import OrientatedSurfActor
class Vehicle:
vehicle_type = None
approximate_radius = 200
+ selected_seat_overlay_color = (255, 0, 0, 255)
def __init__(self):
self.seats = self.init_seats()
for seat_pos, (roach, _) in roach_seating_numbers if roach
}
+ def seat_roach(self, world, roach, seat_pos):
+ vehicle = world.vehicles[self.vehicle_type]
+ seats = len(self.seats)
+ seating = list(vehicle.seating)
+ seating = list(islice(
+ chain(seating, repeat(None, seats)), 0, seats))
+ seating[seat_pos] = roach
+ # line below records new seating on the world proxy
+ vehicle.seating = seating
+
+ def roach_at(self, world, seat_pos):
+ roach_seating = world.vehicles[self.vehicle_type].seating
+ if seat_pos >= len(roach_seating):
+ return None
+ return roach_seating[seat_pos]
+
_vehicle_types = {}
@classmethod
self.vehicle_pos = (pos[0] * vrad, pos[1] * vrad)
def actor(self):
- return Actor("vehicles/%s/seat" % (self.vehicle.vehicle_type,))
+ seat = images.load(
+ "vehicles/%s/seat" % (self.vehicle.vehicle_type,))
+ selected_seat = seat.copy()
+ selected_seat.fill(
+ self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT)
+ return SeatActor(seat, selected_seat)
+
+
+class SeatActor(OrientatedSurfActor):
+ def __init__(self, seat, selected_seat):
+ self._selected = False
+ self._seat = seat
+ self._selected_seat = selected_seat
+ super().__init__(surf=self._seat, angle=0)
+
+ @property
+ def selected(self):
+ return self._selected
+
+ @selected.setter
+ def selected(self, value):
+ self._selected = value
+ self.surf = self._selected_seat if value else self._seat
Vehicle.register_all()