Weapon("spit", damage=1, bullet_range=2, can_tape=False,
image_name="blank", frames=("",), sound="fire_spit",
projectile="spit"),
- Weapon("butter_knife", damage=2),
+ Weapon("butter_knife", damage=2, sound='cut'),
Weapon("crowbar", damage=4),
Weapon("gun", damage=4, bullet_range=4, sound='gun_fire',
projectile="bullet"),