image_name="blank", frames=("",), sound="fire_spit"),
Weapon("butter_knife", damage=2),
Weapon("crowbar", damage=4),
- Weapon("gun", damage=4, bullet_range=4),
+ Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'),
]
WEAPON_LOOKUP = {w.name: w for w in WEAPONS}