Use projectile images.
[koperkapel.git] / koperkapel / weapons.py
index f07caedb2404ae802bc94f280ea839fc9a38f621..80d1e93c5353b9a51c926d0bfad244f675fc8092 100644 (file)
@@ -1,30 +1,42 @@
 """ Tools for dealing with weapons. """
 
+from pygame.surface import Surface
+from pygame.draw import circle
 from pgzero.loaders import images, sounds
-from .actors.animsurf import AnimatedSurfActor
+from .actors.anim import AnimatedSurfActor
 from .util import safepath
 
 
 class Weapon:
     def __init__(self, name, damage, image_name=None, bullet_range=0,
-                 can_tape=True, frames=("_1",), sound=None):
+                 can_tape=True, frames=("_1",), projectile=None, sound=None):
         self.name = name
         self.image_name = image_name or name
         self.frames = frames
         self.damage = damage
         self.bullet_range = bullet_range
         self.can_tape = can_tape
+        self.projectile = projectile
         self.sound = None
         if sound:
             self.sound = sounds.load(sound)
 
+    def play_sound(self):
+        if self.sound:
+            self.sound.play()
+
+    def assemble_bullet(self):
+        return BulletActor(self)
+
 
 WEAPONS = [
     Weapon("spit", damage=1, bullet_range=2, can_tape=False,
-           image_name="blank", frames=("",), sound="fire_spit"),
+           image_name="blank", frames=("",), sound="fire_spit",
+           projectile="spit"),
     Weapon("butter_knife", damage=2),
     Weapon("crowbar", damage=4),
-    Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'),
+    Weapon("gun", damage=4, bullet_range=4, sound='gun_fire',
+           projectile="bullet"),
 ]
 
 WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
@@ -40,6 +52,29 @@ class WeaponActor(AnimatedSurfActor):
         self.weapon = weapon
 
 
+class BulletActor(AnimatedSurfActor):
+    def __init__(self, weapon, **kw):
+        frames = self._shiny_frames(weapon)
+        if frames is None:
+            frames = self._ugly_circle_frames(weapon)
+        super().__init__(frames=frames, **kw)
+        self.weapon = weapon
+
+    def _shiny_frames(self, weapon):
+        if weapon.projectile is None:
+            return None
+        surf = images.load(safepath("projectiles/%s" % (weapon.projectile,)))
+        return [surf]
+
+    def _ugly_circle_frames(self, weapon):
+        radius = min(weapon.damage * 5, 32)
+        surf = Surface((radius * 2, radius * 2))
+        surf.convert_alpha()
+        surf.fill((255, 255, 255, 0))
+        circle(surf, (255, 0, 255, 32), (radius, radius), radius)
+        return [surf]
+
+
 class WeaponFactory:
 
     def assemble_frame(self, suffix, weapon, tape):