Play weapon sounds when firing.
[koperkapel.git] / koperkapel / weapons.py
index 3962ecc96917cd14a3e7908af3dbe03485d40ea1..ee83eb816c6eb5c9295db74c05fb78199d506e56 100644 (file)
@@ -1,6 +1,6 @@
 """ Tools for dealing with weapons. """
 
-from pgzero.loaders import images
+from pgzero.loaders import images, sounds
 from .actors.animsurf import AnimatedSurfActor
 from .util import safepath
 
@@ -14,7 +14,13 @@ class Weapon:
         self.damage = damage
         self.bullet_range = bullet_range
         self.can_tape = can_tape
-        self.sound = sound
+        self.sound = None
+        if sound:
+            self.sound = sounds.load(sound)
+
+    def play_sound(self):
+        if self.sound:
+            self.sound.play()
 
 
 WEAPONS = [
@@ -28,6 +34,10 @@ WEAPONS = [
 WEAPON_LOOKUP = {w.name: w for w in WEAPONS}
 
 
+def weapon_by_name(weapon_name):
+    return WEAPON_LOOKUP[weapon_name]
+
+
 class WeaponActor(AnimatedSurfActor):
     def __init__(self, weapon, **kw):
         super().__init__(**kw)
@@ -38,7 +48,7 @@ class WeaponFactory:
 
     def assemble_frame(self, suffix, weapon, tape):
         surf = images.load(safepath("weapons/%s%s")
-                            % (weapon.image_name, suffix))
+                           % (weapon.image_name, suffix))
         frame = surf.copy()
         if tape:
             tape_surf = images.load(safepath("weapons/tape"))
@@ -46,7 +56,7 @@ class WeaponFactory:
         return frame
 
     def assemble(self, weapon_name, tape=False):
-        weapon = WEAPON_LOOKUP[weapon_name]
+        weapon = weapon_by_name(weapon_name)
         tape = tape and weapon.can_tape
         frames = [
             self.assemble_frame(suffix, weapon, tape)