+ def update(self, world, engine, dt):
+ """Fix the door and keypad positions"""
+ for door in self._doors:
+ door.pos = engine.calc_offset(door.game_pos[0] * TILE_SIZE, door.game_pos[1] * TILE_SIZE)
+ for keypad in self._keypads:
+ keypad.pos = engine.calc_offset(keypad.game_pos[0] * TILE_SIZE, keypad.game_pos[1] * TILE_SIZE)
+