+""" Roach management scene. """
+
+from pgzero.constants import keys, mouse
+from pgzero.actor import Actor
+from ..actors.buttons import TextButton, ImageButton
+from ..constants import WIDTH, HEIGHT
+from ..vehicles.base import Vehicle
+from .base import Scene, ChangeSceneEvent
+
+
+TOOLBAR_LEFT_X = WIDTH * 3 // 4
+TOOLBAR_TOP_Y = 0
+TOOLBAR_MID_Y = HEIGHT * 1 // 2
+VEHICLE_MID_X = WIDTH * 3 // 8
+VEHICLE_MID_Y = HEIGHT * 1 // 2
+BUTTON_INSET = (20, 20)
+
+
+def inset_button(pos, d):
+ return (
+ pos[0] + d[0] * BUTTON_INSET[0],
+ pos[1] + d[1] * BUTTON_INSET[1])
+
+
+class RoachesScene(Scene):
+ """ Roach management scene. """
+
+ def __init__(self):
+ super().__init__()
+ self._roach_actors = {}
+ self._roaches = self.actors.add_layer("roaches", level=10)
+ self._pads = self.actors.add_layer("pads", level=5)
+ self._seats = self.actors.add_layer("seats", level=5)
+ self._buttons = self.actors.add_layer("buttons", level=6)
+ self._init_pads()
+ self._init_buttons()
+
+ def enter(self, world):
+ self._vehicle = Vehicle.by_type(world.vehicles.current)
+ self._init_bg()
+ self._init_seats()
+
+ def _init_bg(self):
+ self.actors.default.add(self._vehicle.background)
+
+ def _init_seats(self):
+ vrad = self._vehicle.approximate_radius
+ for seat in self._vehicle.seats:
+ seat_actor = self._seats.add(seat.actor)
+ seat_actor.pos = (
+ seat.pos[0] * vrad + VEHICLE_MID_X,
+ seat.pos[1] * vrad + VEHICLE_MID_Y)
+
+ def _init_pads(self):
+ self._roach_pad = self._pads.add(
+ Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+ self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+ self._inventory_pad = self._pads.add(
+ Actor("roach_management/inventory_pad", anchor=("left", "top")))
+ self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
+
+ def _add_button(self, name, anchor, inset, pos, action):
+ button = self._buttons.add(
+ ImageButton(name, anchor=anchor, action=action))
+ button.pos = inset_button(pos, inset)
+ return button
+
+ def _init_buttons(self):
+ self._add_button(
+ "roach_management/left_button", ("left", "bottom"), (1, -1),
+ self._roach_pad.bottomleft, self._roach_left)
+
+ self._add_button(
+ "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ self._roach_pad.bottomright, self._roach_right)
+
+ self._add_button(
+ "roach_management/left_button", ("left", "bottom"), (1, -1),
+ self._inventory_pad.bottomleft, self._inventory_left)
+
+ self._add_button(
+ "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ self._inventory_pad.bottomright, self._inventory_right)
+
+ self._add_button(
+ "roach_management/eject_button", ("right", "top"), (-1, 1),
+ (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
+
+ def _roach_left(self):
+ print("Cycle outside roaches left.")
+
+ def _roach_right(self):
+ print("Cycle outside roaches right.")
+
+ def _inventory_left(self):
+ print("Cycle inventory left.")
+
+ def _inventory_right(self):
+ print("Cycle inventory right.")
+
+ def _eject_roach(self):
+ print("Eject roach.")
+
+ def update(self, world, dt):
+ for i, roach in enumerate(world.roaches):
+ if roach.name in self._roach_actors:
+ actor = self._roach_actors[roach.name]
+ else:
+ actor = TextButton("%s [%s]" % (
+ roach.name,
+ ", ".join("%s=%s" % kv for kv in sorted(
+ roach.attributes.items()),
+ )))
+ self._roach_actors[roach.name] = actor
+ self._roaches.add(actor)
+ # TODO: remove missing roaches
+ actor.pos = (300, 100 + i * 100)
+
+ def on_key_down(self, key, mod, unicode):
+ if key == keys.ESCAPE:
+ from .menu import MenuScene
+ return [ChangeSceneEvent(MenuScene())]
+
+ def on_mouse_down(self, pos, button):
+ if button == mouse.LEFT:
+ for actor in self.actors.buttons:
+ if actor.collidepoint(pos):
+ actor.action()
+ break