2e17379213db3d9e4a8f5f6d0603c199ddf88eb8
[naja.git] / naja / tests / test_player.py
1 from unittest import TestCase
2
3 from naja.constants import BITS, MOVES
4 from naja.player import PlayerBits, Player
5
6
7 class TestPlayerBits(TestCase):
8     def test_range_limits(self):
9         bits = PlayerBits(0x00)
10
11         def set_value(value):
12             bits.bits = value
13
14         self.assertEqual(bits.bits, 0x00)
15         self.assertRaises(AssertionError, set_value, -1)
16         self.assertEqual(bits.bits, 0x00)
17         bits.bits = 255
18         self.assertEqual(bits.bits, 0xff)
19         bits.bits = 0
20         self.assertEqual(bits.bits, 0x00)
21         self.assertRaises(AssertionError, set_value, 256)
22         self.assertEqual(bits.bits, 0x00)
23
24     def test_check_bit(self):
25         bits = PlayerBits(0x01)
26         self.assertEqual(bits.check_bit(BITS.NORTH), True)
27         self.assertEqual(bits.check_bit(BITS.SOUTH), False)
28
29     def test_set_bit(self):
30         bits = PlayerBits(0x00)
31         self.assertEqual(bits._bits, 0x00)
32         bits.set_bit(BITS.NORTH)
33         self.assertEqual(bits._bits, 0x01)
34         bits.set_bit(BITS.NORTH)
35         self.assertEqual(bits._bits, 0x01)
36
37     def test_clear_bit(self):
38         bits = PlayerBits(0x01)
39         self.assertEqual(bits._bits, 0x01)
40         bits.clear_bit(BITS.NORTH)
41         self.assertEqual(bits._bits, 0x00)
42         bits.clear_bit(BITS.NORTH)
43         self.assertEqual(bits._bits, 0x00)
44
45     def test_toggle_bit(self):
46         bits = PlayerBits(0x00)
47         self.assertEqual(bits._bits, 0x00)
48         bits.toggle_bit(BITS.NORTH)
49         self.assertEqual(bits._bits, 0x01)
50         bits.toggle_bit(BITS.NORTH)
51         self.assertEqual(bits._bits, 0x00)
52
53     def test_check_bits(self):
54         bits = PlayerBits(0x03)
55         self.assertEqual(bits.check_bits([BITS.NORTH]), True)
56         self.assertEqual(bits.check_bits([BITS.NORTH, BITS.SOUTH]), True)
57         self.assertEqual(bits.check_bits([BITS.BLUE]), False)
58         self.assertEqual(bits.check_bits([BITS.BLUE, BITS.MSB]), False)
59         self.assertEqual(
60             bits.check_bits([BITS.NORTH, BITS.SOUTH, BITS.BLUE]), False)
61
62     def test_set_bits(self):
63         bits = PlayerBits(0x03)
64         self.assertEqual(bits._bits, 0x03)
65         bits.set_bits([BITS.NORTH, BITS.BLUE])
66         self.assertEqual(bits._bits, 0x13)
67         bits.set_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
68         self.assertEqual(bits._bits, 0x93)
69
70     def test_clear_bits(self):
71         bits = PlayerBits(0x03)
72         self.assertEqual(bits._bits, 0x03)
73         bits.clear_bits([BITS.NORTH, BITS.BLUE])
74         self.assertEqual(bits._bits, 0x02)
75         bits.clear_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
76         self.assertEqual(bits._bits, 0x02)
77
78     def test_toggle_bits(self):
79         bits = PlayerBits(0x03)
80         self.assertEqual(bits._bits, 0x03)
81         bits.toggle_bits([BITS.NORTH, BITS.BLUE])
82         self.assertEqual(bits._bits, 0x12)
83         bits.toggle_bits([BITS.NORTH, BITS.BLUE])
84         self.assertEqual(bits._bits, 0x03)
85         bits.toggle_bits([BITS.NORTH, BITS.BLUE, BITS.MSB])
86         self.assertEqual(bits._bits, 0x92)
87
88
89 class TestPlayer(TestCase):
90     def test_new_player(self):
91         player = Player(0x0f, (0, 1))
92         self.assertEqual(player.bits.bits, 0x0f)
93         self.assertEqual(player.position, (0, 1))
94
95     def test_import_player(self):
96         player = Player.import_player({
97             'bits': 0xaa,
98             'position': [1, 2],
99             'movement_mode': MOVES.CASTLE,
100         })
101         self.assertEqual(player.bits.bits, 0xaa)
102         self.assertEqual(player.position, (1, 2))
103         self.assertEqual(player.movement_mode, MOVES.CASTLE)
104
105     def test_export_player(self):
106         player = Player(0xaa, (1, 2), MOVES.CASTLE)
107         self.assertEqual(player.export(), {
108             'bits': 0xaa,
109             'position': [1, 2],
110             'movement_mode': MOVES.CASTLE,
111         })
112
113     def test_export_player_default_movement_mode(self):
114         player = Player(0xaa, (1, 2))
115         self.assertEqual(player.export(), {
116             'bits': 0xaa,
117             'position': [1, 2],
118             'movement_mode': MOVES.ADJACENT,
119         })
120
121     def test_legal_moves_all_available(self):
122         player = Player(0x0f, (2, 2))
123         self.assertEqual(
124             player.legal_moves(), [(2, 2), (2, 1), (2, 3), (3, 2), (1, 2)])
125
126     def test_legal_moves_some_unavailable(self):
127         player = Player(0x0f, (0, 2))
128         player.bits.clear_bit(BITS.NORTH)
129         self.assertEqual(player.legal_moves(), [(0, 2), (0, 3), (1, 2)])
130
131     def test_legal_moves_castle(self):
132         player = Player(0x0f, (1, 3), MOVES.CASTLE)
133         self.assertEqual(player.legal_moves(), [
134             (0, 3), (1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (2, 3), (3, 3),
135             (4, 3)])
136
137     def test_legal_moves_bishop(self):
138         player = Player(0x0f, (1, 3), MOVES.BISHOP)
139         self.assertEqual(player.legal_moves(), [
140             (0, 2), (0, 4), (1, 3), (2, 2), (2, 4), (3, 1), (4, 0)])
141
142     def test_legal_moves_knight(self):
143         player = Player(0x0f, (1, 3), MOVES.KNIGHT)
144         self.assertEqual(player.legal_moves(), [
145             (0, 1), (1, 3), (2, 1), (3, 2), (3, 4)])
146
147     def test_set_position(self):
148         player = Player(0x0f, (3, 3), MOVES.BISHOP)
149         player.set_position((4, 4))
150         self.assertEqual(player.movement_mode, MOVES.ADJACENT)