action_class: 'SetBits'
required_bits: []
data:
- message: "There are key bits that can be set, such as {RED}. They may be required by actions."
+ message: "There are key bits that can be set, such as {RED}. They may be required by actions. This action also sets some movement bits."
- &STEP4-CARD
card_name: 'step4'
action_class: 'GenericBits'
required_bits: []
data:
- message: "Go back."
+ message: "Go back. Set {WEST}. Clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [EAST, SOUTH, NORTH]
- &STEP5-CARD
card_name: 'step5'
- bits: []
+ bits: [NORTH, SOUTH, EAST, WEST]
actions:
- *STEP5-ACTION-BLUE
- *STEP5-ACTION-DEFAULT
action_class: 'GenericBits'
required_bits: []
data:
- message: "This action doesn't require anything. Go back."
+ message: "This action doesn't require anything. Go back. Set {NORTH}. Clear {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]
- &STEP6-CARD
card_name: 'step6'
- bits: [BLUE]
+ bits: [NORTH, SOUTH, EAST, WEST, BLUE]
actions:
- *STEP6-ACTION-RED
- *STEP6-ACTION-DEFAULT
action_class: 'GenericBits'
required_bits: []
data:
- message: "We may have lied to you."
+ message: "We may have lied to you. Set {WEST}. Clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [NORTH, SOUTH, EAST]
- &STEP11-CARD
card_name: 'step11'
+ bits: [NORTH, SOUTH, EAST, WEST]
actions:
- *STEP11-ACTION
action_class: 'GenericBits'
required_bits: []
data:
- message: "In this board, tiles didn't change. In the random games, after taking an action (or the timer expires) the tile will be replaced by another one."
+ message: "In this board, tiles didn't change. In the random games, after taking an action (or the timer expires) the tile will be replaced by another one. Set {NORTH}. Clear {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]
- &STEP12-CARD
card_name: 'step12'
+ bits: [NORTH, SOUTH, EAST, WEST]
actions:
- *STEP12-ACTION
- &STEP13-CARD
card_name: 'step13'
+ bits: [EAST, NORTH, SOUTH, WEST]
actions:
- *STEP13-ACTION