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Make chess puzzle level (Kasparov to F3) winnable.
[naja.git]
/
data
/
location_decks
/
puzzles
/
chess.yaml
diff --git
a/data/location_decks/puzzles/chess.yaml
b/data/location_decks/puzzles/chess.yaml
index 7af047b35cae371d9d7db5974b2075469e9e8209..1f96f70c2f0cf59d85d7392e5cff18b3287a7114 100644
(file)
--- a/
data/location_decks/puzzles/chess.yaml
+++ b/
data/location_decks/puzzles/chess.yaml
@@
-12,6
+12,15
@@
_action_defitions:
acquire_win: true
lose_health: true
once: true
acquire_win: true
lose_health: true
once: true
+ - &ORDINARY-VICTORY
+ action_class: GenericBits
+ required_bits: [RED, GREEN, BLUE]
+ data:
+ clear: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
+ acquire_win: true
+ lose_health: false
+ once: true
+
# This field is ignored, but it's a useful place to put some card definitions
# we can reference later.
# This field is ignored, but it's a useful place to put some card definitions
# we can reference later.
@@
-49,7
+58,7
@@
_card_definitions:
actions:
- action_class: LoseHealthOrMSB
required_bits: []
actions:
- action_class: LoseHealthOrMSB
required_bits: []
- - *
PYRRHIC
-VICTORY
+ - *
ORDINARY
-VICTORY
- &BORING
card_name: 'boring'
actions:
- &BORING
card_name: 'boring'
actions: