acquire_win: true
lose_health: true
once: true
+ - &ORDINARY-VICTORY
+ action_class: GenericBits
+ required_bits: [RED, GREEN, BLUE]
+ data:
+ clear: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
+ acquire_win: true
+ lose_health: false
+ once: true
+
# This field is ignored, but it's a useful place to put some card definitions
# we can reference later.
actions:
- action_class: LoseHealthOrMSB
required_bits: []
- - *PYRRHIC-VICTORY
- - &TEST-BORING
- card_name: 'test-boring'
+ - *ORDINARY-VICTORY
+ - &BORING
+ card_name: 'boring'
actions:
- action_class: DoNothing
required_bits: []
cards:
- *CHESS-WIN-CARD-BISHOP
- - *TEST-BORING
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
+ - *BORING
- *CHESS-WIN-CARD-KNIGHT
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
- *CHESS-NORTH
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
- - *TEST-BORING
+ - *BORING
- *CHESS-WEST
- *CHESS-CENTRE
- *CHESS-EAST
- - *TEST-BORING
+ - *BORING
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
- *CHESS-SOUTH
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
- *CHESS-WIN-CARD-CASTLE
- - *TEST-BORING
- - *TEST-BORING
- - *TEST-BORING
+ - *BORING
+ - *BORING
+ - *BORING
- *CHESS-WIN-CARD-SEPPUKU