Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / data / location_decks / puzzles / chess.yaml
index aabfe7b151c1e2af6485410a6ddefc02de78f889..1f96f70c2f0cf59d85d7392e5cff18b3287a7114 100644 (file)
@@ -12,6 +12,15 @@ _action_defitions:
       acquire_win: true
       lose_health: true
       once: true
+  - &ORDINARY-VICTORY
+    action_class: GenericBits
+    required_bits: [RED, GREEN, BLUE]
+    data:
+      clear: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
+      acquire_win: true
+      lose_health: false
+      once: true
+
 
 # This field is ignored, but it's a useful place to put some card definitions
 # we can reference later.
@@ -49,9 +58,9 @@ _card_definitions:
     actions:
       - action_class: LoseHealthOrMSB
         required_bits: []
-      - *PYRRHIC-VICTORY
-  - &TEST-BORING
-    card_name: 'test-boring'
+      - *ORDINARY-VICTORY
+  - &BORING
+    card_name: 'boring'
     actions:
       - action_class: DoNothing
         required_bits: []
@@ -107,31 +116,31 @@ _card_definitions:
 
 cards:
   - *CHESS-WIN-CARD-BISHOP
-  - *TEST-BORING
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
+  - *BORING
   - *CHESS-WIN-CARD-KNIGHT
 
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
   - *CHESS-NORTH
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
 
-  - *TEST-BORING
+  - *BORING
   - *CHESS-WEST
   - *CHESS-CENTRE
   - *CHESS-EAST
-  - *TEST-BORING
+  - *BORING
 
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
   - *CHESS-SOUTH
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
 
   - *CHESS-WIN-CARD-CASTLE
-  - *TEST-BORING
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
+  - *BORING
   - *CHESS-WIN-CARD-SEPPUKU