Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / data / location_decks / puzzles / chess.yaml
index dca1a9f8931c86ea25a18e1292f10d7235fd346f..1f96f70c2f0cf59d85d7392e5cff18b3287a7114 100644 (file)
@@ -12,12 +12,22 @@ _action_defitions:
       acquire_win: true
       lose_health: true
       once: true
+  - &ORDINARY-VICTORY
+    action_class: GenericBits
+    required_bits: [RED, GREEN, BLUE]
+    data:
+      clear: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
+      acquire_win: true
+      lose_health: false
+      once: true
+
 
 # This field is ignored, but it's a useful place to put some card definitions
 # we can reference later.
 _card_definitions:
   - &CHESS-WIN-CARD-BISHOP
     card_name: 'chess-win-bishop'
+    bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
     actions:
       - action_class: AllowChessMove
         required_bits: []
@@ -26,6 +36,7 @@ _card_definitions:
       - *PYRRHIC-VICTORY
   - &CHESS-WIN-CARD-CASTLE
     card_name: 'chess-win-rook'
+    bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
     actions:
       - action_class: AllowChessMove
         required_bits: []
@@ -34,6 +45,7 @@ _card_definitions:
       - *PYRRHIC-VICTORY
   - &CHESS-WIN-CARD-KNIGHT
     card_name: 'chess-win-knight'
+    bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
     actions:
       - action_class: AllowChessMove
         required_bits: []
@@ -42,12 +54,13 @@ _card_definitions:
       - *PYRRHIC-VICTORY
   - &CHESS-WIN-CARD-SEPPUKU
     card_name: 'chess-win-seppuku'
+    bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN, BLUE, MSB]
     actions:
       - action_class: LoseHealthOrMSB
         required_bits: []
-      - *PYRRHIC-VICTORY
-  - &TEST-BORING
-    card_name: 'test-boring'
+      - *ORDINARY-VICTORY
+  - &BORING
+    card_name: 'boring'
     actions:
       - action_class: DoNothing
         required_bits: []
@@ -62,7 +75,7 @@ _card_definitions:
         required_bits: [RED, GREEN, BLUE, MSB]
   - &CHESS-NORTH
     card_name: 'chess-north'
-    bits: [NORTH, EAST, WEST, RED]
+    bits: [NORTH, SOUTH, EAST, WEST, RED]
     actions:
       - action_class: GenericBits
         required_bits: []
@@ -72,7 +85,7 @@ _card_definitions:
           set: [SOUTH]
   - &CHESS-SOUTH
     card_name: 'chess-south'
-    bits: [SOUTH, EAST, WEST, RED, GREEN]
+    bits: [NORTH, SOUTH, EAST, WEST, RED, GREEN]
     actions:
       - action_class: GenericBits
         required_bits: []
@@ -82,7 +95,7 @@ _card_definitions:
           set: [NORTH]
   - &CHESS-EAST
     card_name: 'chess-east'
-    bits: [NORTH, SOUTH, EAST, RED, BLUE]
+    bits: [NORTH, SOUTH, EAST, WEST, RED, BLUE]
     actions:
       - action_class: GenericBits
         required_bits: []
@@ -92,7 +105,7 @@ _card_definitions:
           set: [WEST]
   - &CHESS-WEST
     card_name: 'chess-west'
-    bits: [NORTH, SOUTH, WEST, BLUE, MSB]
+    bits: [NORTH, SOUTH, EAST, WEST, BLUE, MSB]
     actions:
       - action_class: GenericBits
         required_bits: []
@@ -103,31 +116,31 @@ _card_definitions:
 
 cards:
   - *CHESS-WIN-CARD-BISHOP
-  - *TEST-BORING
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
+  - *BORING
   - *CHESS-WIN-CARD-KNIGHT
 
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
   - *CHESS-NORTH
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
 
-  - *TEST-BORING
+  - *BORING
   - *CHESS-WEST
   - *CHESS-CENTRE
   - *CHESS-EAST
-  - *TEST-BORING
+  - *BORING
 
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
   - *CHESS-SOUTH
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
 
   - *CHESS-WIN-CARD-CASTLE
-  - *TEST-BORING
-  - *TEST-BORING
-  - *TEST-BORING
+  - *BORING
+  - *BORING
+  - *BORING
   - *CHESS-WIN-CARD-SEPPUKU