Fix skip_player implementation.
[naja.git] / naja / actions.py
index 5701109fec37a31959b73c9fe02b2cd77772a9df..07d9d0a14bc86dc3cecefbf4e8c1b3f383563629 100644 (file)
@@ -155,6 +155,7 @@ class GenericBits(LocationAction):
         self.once = self.data.get('once', False)
         self.acquire_win = self.data.get('acquire_win', False)
         self.lose_health = self.data.get('lose_health', False)
+        self.gain_health = self.data.get('gain_health', False)
 
     def sanity_check(self, location):
         missing_bits = set()
@@ -177,6 +178,9 @@ class GenericBits(LocationAction):
         if self.lose_health:
             sound.play_sound('awwww.ogg')
             board.lose_health()
+        if self.gain_health:
+            sound.play_sound('aha.ogg')
+            board.gain_health()
         if self.once:
             location.actions.remove(self)
 
@@ -186,6 +190,8 @@ class GenericBits(LocationAction):
             glyphs.append(ACTION_GLYPHS.WINTOKEN)
         if self.lose_health:
             glyphs.append(ACTION_GLYPHS.DAMAGE)
+        if self.gain_health:
+            glyphs.append(ACTION_GLYPHS.HEAL)
         if self.set_bits:
             glyphs.append(ACTION_GLYPHS.SET_BITS)
         if self.clear_bits:
@@ -199,9 +205,11 @@ class GenericBits(LocationAction):
             return super(GenericBits, self).get_text()
         parts = []
         if self.acquire_win:
-            parts.append("Gain {WINTOKEN}.")
+            parts.append("Gain {WINTOKEN}.")
         if self.lose_health:
             parts.append("Lose {HEALTH}.")
+        if self.gain_health:
+            parts.append("Gain {HEALTH}.")
         for template, bits in [
                 ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
                 ('Toggle %s.', self.toggle_bits)]:
@@ -247,14 +255,16 @@ class AcquireWinToken(LocationAction):
             BITS.RED, BITS.GREEN, BITS.BLUE,
         ]))
 
+
 class AcquireWinTokenAndLoseHealth(AcquireWinToken):
     TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}."
     GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE)
 
     def perform_action(self, board, location):
         self.take_damage(board)
-        super(AcquireWinTokenAndLoseHealth, self).perform_action(board,
-                                                                location)
+        super(AcquireWinTokenAndLoseHealth, self).perform_action(
+            board, location)
+
 
 class GainHealth(LocationAction):
     TEXT = "Gain {HEALTH}."
@@ -283,7 +293,9 @@ class ShiftLocations(LocationAction):
 
     def perform_action(self, board, location):
         sound.play_sound('grind.ogg')
-        board.shift_locations(self.data['direction'])
+        board.shift_locations(
+            self.data['direction'],
+            self.data.get('skip_current', True))
 
 
 class RotateLocations(LocationAction):