Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / actions.py
index 431b126829a1d48b401fdb5e3e288c5406a9a0dc..08d63693bf1c4915b1886177acba5b286ec934e2 100644 (file)
@@ -94,7 +94,7 @@ class DoNothing(LocationAction):
 
 
 class LoseHealthOrMSB(LocationAction):
-    TEXT = "Lose {HEALTH} or {MSB}."
+    TEXT = "Lose {MSB} or {HEALTH}."
     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
     def perform_action(self, board, location):
@@ -233,7 +233,7 @@ class ShiftBits(LocationAction):
 
 
 class LoseHealthOrMSBAndSetBits(LocationAction):
-    TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+    TEXT = "Lose {MSB} or {HEALTH}, then set %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.SET_BITS,)
     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
@@ -276,7 +276,7 @@ class GainHealth(LocationAction):
 
 
 class GainHealthAndClearBitsOrMSB(LocationAction):
-    TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+    TEXT = "Gain {HEALTH}, then clear {MSB} or %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.HEAL,)
     MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
 
@@ -295,7 +295,13 @@ class ShiftLocations(LocationAction):
         sound.play_sound('grind.ogg')
         board.shift_locations(
             self.data['direction'],
-            self.data.get('skip_player', False))
+            self.data.get('skip_current', True))
+        if self.data.get('move_player', False):
+            pos = {
+                'NORTH': (0, -1), 'SOUTH': (0, 1),
+                'EAST': (1, 0), 'WEST': (-1, 0),
+            }.get(self.data['direction'], (0, 0))
+            board.player.force_position(pos, delta=True)
 
 
 class RotateLocations(LocationAction):
@@ -319,8 +325,8 @@ class AllowChessMove(LocationAction):
 
 class AllowChessMoveIfMSB(LocationAction):
     TEXT = (
-        "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
-        "was set.")
+        "If {MSB} is set, unset {MSB} and move like a "
+        "%(chesspiece_name)s for one turn. Otherwise do nothing.")
     MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
 
     def perform_action(self, board, location):