Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / actions.py
index 869c6925eead025248ac397f4e65efdaeeb640de..08d63693bf1c4915b1886177acba5b286ec934e2 100644 (file)
@@ -94,7 +94,7 @@ class DoNothing(LocationAction):
 
 
 class LoseHealthOrMSB(LocationAction):
-    TEXT = "Lose {HEALTH} or {MSB}."
+    TEXT = "Lose {MSB} or {HEALTH}."
     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
     def perform_action(self, board, location):
@@ -233,7 +233,7 @@ class ShiftBits(LocationAction):
 
 
 class LoseHealthOrMSBAndSetBits(LocationAction):
-    TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+    TEXT = "Lose {MSB} or {HEALTH}, then set %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.SET_BITS,)
     MSB_GLYPH = ACTION_GLYPHS.DAMAGE
 
@@ -276,7 +276,7 @@ class GainHealth(LocationAction):
 
 
 class GainHealthAndClearBitsOrMSB(LocationAction):
-    TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+    TEXT = "Gain {HEALTH}, then clear {MSB} or %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.HEAL,)
     MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
 
@@ -296,6 +296,12 @@ class ShiftLocations(LocationAction):
         board.shift_locations(
             self.data['direction'],
             self.data.get('skip_current', True))
+        if self.data.get('move_player', False):
+            pos = {
+                'NORTH': (0, -1), 'SOUTH': (0, 1),
+                'EAST': (1, 0), 'WEST': (-1, 0),
+            }.get(self.data['direction'], (0, 0))
+            board.player.force_position(pos, delta=True)
 
 
 class RotateLocations(LocationAction):