Add missing full-stop.
[naja.git] / naja / actions.py
index 7ed4c6b7fae55a7d49d2ec2d229ff0a05d36c422..89c43f81abb049f42923658d7f0cc9763ab5535e 100644 (file)
@@ -1,6 +1,6 @@
 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
 from naja.sound import sound
-from naja.utils import bit_glyphs, move_glyph
+from naja.utils import bit_glyphs, move_glyph, parse_bits
 
 
 class LocationAction(object):
@@ -16,10 +16,20 @@ class LocationAction(object):
         self.required_bits = required_bits
         self.data = data
 
+    def get_glyphs(self):
+        return self.GLYPHS
+
+    def get_msb_glyph(self):
+        return self.MSB_GLYPH
+
     def get_text(self, location=None):
         substitutions = self.data.copy()
 
-        if 'direction' in self.data:
+        if 'shift' in self.data:
+            substitutions['shift'] = self.data['shift']
+            substitutions['shift_glyph'] = ('{SHIFT_%s}'
+                                            % self.data['direction'].upper())
+        elif 'direction' in self.data:
             substitutions['rowcol'] = {
                 'NORTH': 'column',
                 'SOUTH': 'column',
@@ -37,12 +47,16 @@ class LocationAction(object):
                 substitutions['rot_direction'],)
 
         if location is None:
-            substitutions['location_bits'] = 'bits specified by this location'
+            substitutions['location_bits'] = 'bits specified by this tile'
         else:
             substitutions['location_bits'] = bit_glyphs(
                 location.bitwise_operand)
 
-        return self.TEXT % substitutions
+        text = self.TEXT
+        if self.data.get('message', None) is not None:
+            text = self.data['message']
+
+        return text % substitutions
 
     def check_available(self, player):
         return player.bits.check_bits(self.required_bits)
@@ -78,6 +92,7 @@ class LoseHealthOrMSB(LocationAction):
 
     def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
+            sound.play_sound('awwww.ogg')
             board.lose_health()
 
 
@@ -89,6 +104,14 @@ class SetBits(LocationAction):
         board.player.bits.set_bits(location.bitwise_operand)
 
 
+class ClearBits(LocationAction):
+    TEXT = "Clear %(location_bits)s."
+    GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,)
+
+    def perform_action(self, board, location):
+        board.player.bits.clear_bits(location.bitwise_operand)
+
+
 class ToggleBits(LocationAction):
     TEXT = "Toggle %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
@@ -97,6 +120,76 @@ class ToggleBits(LocationAction):
         board.player.bits.toggle_bits(location.bitwise_operand)
 
 
+class GenericBits(LocationAction):
+    GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
+
+    def __init__(self, *args, **kw):
+        super(GenericBits, self).__init__(*args, **kw)
+        self.set_bits = parse_bits(self.data.get('set', []))
+        self.clear_bits = parse_bits(self.data.get('clear', []))
+        self.toggle_bits = parse_bits(self.data.get('toggle', []))
+        self.once = self.data.get('once', False)
+        self.acquire_win = self.data.get('acquire_win', False)
+        self.lose_health = self.data.get('lose_health', False)
+
+    def perform_action(self, board, location):
+        bits = board.player.bits
+        bits.set_bits(self.set_bits)
+        bits.toggle_bits(self.toggle_bits)
+        bits.clear_bits(self.clear_bits)
+        if self.acquire_win:
+            sound.play_sound('yipee.ogg')
+            board.acquire_win_token()
+        if self.lose_health:
+            sound.play_sound('awwww.ogg')
+            board.lose_health()
+        if self.once:
+            location.actions.remove(self)
+
+    def get_glyphs(self):
+        glyphs = []
+        if self.acquire_win:
+            glyphs.append(ACTION_GLYPHS.WINTOKEN)
+        if self.lose_health:
+            glyphs.append(ACTION_GLYPHS.DAMAGE)
+        if self.set_bits:
+            glyphs.append(ACTION_GLYPHS.SET_BITS)
+        if self.clear_bits:
+            glyphs.append(ACTION_GLYPHS.CLEAR_BITS)
+        if self.toggle_bits:
+            glyphs.append(ACTION_GLYPHS.TOGGLE_BITS)
+        return tuple(glyphs)
+
+    def get_text(self, location=None):
+        if 'message' in self.data:
+            return super(GenericBits, self).get_text()
+        parts = []
+        if self.acquire_win:
+            parts.append("Gain a {WINTOKEN}.")
+        if self.lose_health:
+            parts.append("Lose {HEALTH}.")
+        for template, bits in [
+                ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+                ('Toggle %s.', self.toggle_bits)]:
+            if bits:
+                parts.append(template % (bit_glyphs(bits)))
+        if self.once:
+            parts.append('Usable once only.')
+        return " ".join(parts)
+
+
+class ShiftBits(LocationAction):
+    TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
+    GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
+
+    def perform_action(self, board, location):
+        shift = self.data['shift']
+        if self.data['direction'] == 'left':
+            board.player.bits.shift_bits_left(shift)
+        else:
+            board.player.bits.shift_bits_right(shift)
+
+
 class LoseHealthOrMSBAndSetBits(LocationAction):
     TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.SET_BITS,)
@@ -104,6 +197,7 @@ class LoseHealthOrMSBAndSetBits(LocationAction):
 
     def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
+            sound.play_sound('awwww.ogg')
             board.lose_health()
         board.player.bits.set_bits(location.bitwise_operand)
 
@@ -113,6 +207,7 @@ class AcquireWinToken(LocationAction):
     GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
 
     def perform_action(self, board, location):
+        sound.play_sound('yipee.ogg')
         board.acquire_win_token()
         board.player.bits.clear_bits(set([
             BITS.RED, BITS.GREEN, BITS.BLUE,
@@ -124,6 +219,7 @@ class GainHealth(LocationAction):
     GLYPHS = (ACTION_GLYPHS.HEAL,)
 
     def perform_action(self, board, location):
+        sound.play_sound('aha.ogg')
         board.gain_health()
 
 
@@ -133,6 +229,7 @@ class GainHealthAndClearBitsOrMSB(LocationAction):
     MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
 
     def perform_action(self, board, location):
+        sound.play_sound('aha.ogg')
         board.gain_health()
         if not self.check_and_clear_MSB(board.player):
             board.player.bits.clear_bits(location.bitwise_operand)
@@ -148,7 +245,7 @@ class ShiftLocations(LocationAction):
 
 
 class RotateLocations(LocationAction):
-    TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+    TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
     GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
 
     def perform_action(self, board, location):
@@ -164,3 +261,24 @@ class AllowChessMove(LocationAction):
         if self.data['chesspiece'] in CHESS_PIECES:
             chesspiece = CHESS_PIECES[self.data['chesspiece']]
             board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+    TEXT = (
+        "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it "
+        "was set.")
+    MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+    def perform_action(self, board, location):
+        if self.data['chesspiece'] in CHESS_PIECES:
+            if self.check_and_clear_MSB(board.player):
+                chesspiece = CHESS_PIECES[self.data['chesspiece']]
+                board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+    TEXT = "Set {MSB}."
+    GLYPHS = (ACTION_GLYPHS.MSB,)
+
+    def perform_action(self, board, location):
+        board.player.bits.set_bit(BITS.MSB)