+ sound.play_sound('yipee.ogg')
+ board.acquire_win_token()
+ board.player.bits.clear_bits(set([
+ BITS.RED, BITS.GREEN, BITS.BLUE,
+ ]))
+
+
+class AcquireWinTokenAndLoseHealth(AcquireWinToken):
+ TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE)
+
+ def perform_action(self, board, location):
+ self.take_damage(board)
+ super(AcquireWinTokenAndLoseHealth, self).perform_action(
+ board, location)
+
+
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+
+
+class GainHealthAndClearBitsOrMSB(LocationAction):
+ TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
+
+ def perform_action(self, board, location):
+ sound.play_sound('aha.ogg')
+ board.gain_health()
+ if not self.check_and_clear_MSB(board.player):
+ board.player.bits.clear_bits(location.bitwise_operand)
+
+
+class ShiftLocations(LocationAction):
+ TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.shift_locations(
+ self.data['direction'],
+ self.data.get('skip_current', True))
+ if self.data.get('move_player', False):
+ pos = {
+ 'NORTH': (0, -1), 'SOUTH': (0, 1),
+ 'EAST': (1, 0), 'WEST': (-1, 0),
+ }.get(self.data['direction'], (0, 0))
+ board.player.force_position(pos, delta=True)
+
+
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent tiles %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('grind.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+
+class AllowChessMove(LocationAction):
+ TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class AllowChessMoveIfMSB(LocationAction):
+ TEXT = (
+ "If {MSB} is set, unset {MSB} and move like a "
+ "%(chesspiece_name)s for one turn. Otherwise do nothing.")
+ MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ if self.check_and_clear_MSB(board.player):
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)
+
+
+class GainMSB(LocationAction):
+ TEXT = "Set {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB,)
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bit(BITS.MSB)