Ability to move player with location.
[naja.git] / naja / actions.py
index dc8f3e6af74077bd8afdd58028b270af07030e80..e1ec1e0a40b2cf58bbc741e0fcdd71cbc966602f 100644 (file)
@@ -1,6 +1,6 @@
 from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
 from naja.sound import sound
-from naja.utils import bit_glyphs, move_glyph
+from naja.utils import bit_glyphs, move_glyph, parse_bits
 
 
 class LocationAction(object):
@@ -16,6 +16,15 @@ class LocationAction(object):
         self.required_bits = required_bits
         self.data = data
 
+    def sanity_check(self, location):
+        pass
+
+    def get_glyphs(self):
+        return self.GLYPHS
+
+    def get_msb_glyph(self):
+        return self.MSB_GLYPH
+
     def get_text(self, location=None):
         substitutions = self.data.copy()
 
@@ -71,6 +80,10 @@ class LocationAction(object):
                 'data': self.data,
                 'action_class': self.__class__.__name__}
 
+    def take_damage(self, board):
+        sound.play_sound('awwww.ogg')
+        board.lose_health()
+
 
 class DoNothing(LocationAction):
     TEXT = "No effect."
@@ -86,8 +99,7 @@ class LoseHealthOrMSB(LocationAction):
 
     def perform_action(self, board, location):
         if not self.check_and_clear_MSB(board.player):
-            sound.play_sound('awwww.ogg')
-            board.lose_health()
+            self.take_damage(board)
 
 
 class SetBits(LocationAction):
@@ -106,6 +118,15 @@ class ClearBits(LocationAction):
         board.player.bits.clear_bits(location.bitwise_operand)
 
 
+class ClearBitsAndHealth(LocationAction):
+    TEXT = "Clear %(location_bits)s and lose {HEALTH}."
+    GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE)
+
+    def perform_action(self, board, location):
+        board.player.bits.clear_bits(location.bitwise_operand)
+        self.take_damage(board)
+
+
 class ToggleBits(LocationAction):
     TEXT = "Toggle %(location_bits)s."
     GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
@@ -114,6 +135,91 @@ class ToggleBits(LocationAction):
         board.player.bits.toggle_bits(location.bitwise_operand)
 
 
+class ToggleBitsAndHarm(LocationAction):
+    TEXT = "Toggle %(location_bits)s and lose {HEALTH}."
+    GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS, ACTION_GLYPHS.DAMAGE)
+
+    def perform_action(self, board, location):
+        board.player.bits.toggle_bits(location.bitwise_operand)
+        self.take_damage(board)
+
+
+class GenericBits(LocationAction):
+    GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
+
+    def __init__(self, *args, **kw):
+        super(GenericBits, self).__init__(*args, **kw)
+        self.set_bits = parse_bits(self.data.get('set', []))
+        self.clear_bits = parse_bits(self.data.get('clear', []))
+        self.toggle_bits = parse_bits(self.data.get('toggle', []))
+        self.once = self.data.get('once', False)
+        self.acquire_win = self.data.get('acquire_win', False)
+        self.lose_health = self.data.get('lose_health', False)
+        self.gain_health = self.data.get('gain_health', False)
+
+    def sanity_check(self, location):
+        missing_bits = set()
+        missing_bits.update(self.set_bits - set(location.bitwise_operand))
+        missing_bits.update(self.clear_bits - set(location.bitwise_operand))
+        missing_bits.update(self.toggle_bits - set(location.bitwise_operand))
+        if missing_bits:
+            raise ValueError(
+                "Location %s missing bits %r"
+                % (location.card_name, sorted(list(missing_bits))))
+
+    def perform_action(self, board, location):
+        bits = board.player.bits
+        bits.set_bits(self.set_bits)
+        bits.toggle_bits(self.toggle_bits)
+        bits.clear_bits(self.clear_bits)
+        if self.acquire_win:
+            sound.play_sound('yipee.ogg')
+            board.acquire_win_token()
+        if self.lose_health:
+            sound.play_sound('awwww.ogg')
+            board.lose_health()
+        if self.gain_health:
+            sound.play_sound('aha.ogg')
+            board.gain_health()
+        if self.once:
+            location.actions.remove(self)
+
+    def get_glyphs(self):
+        glyphs = []
+        if self.acquire_win:
+            glyphs.append(ACTION_GLYPHS.WINTOKEN)
+        if self.lose_health:
+            glyphs.append(ACTION_GLYPHS.DAMAGE)
+        if self.gain_health:
+            glyphs.append(ACTION_GLYPHS.HEAL)
+        if self.set_bits:
+            glyphs.append(ACTION_GLYPHS.SET_BITS)
+        if self.clear_bits:
+            glyphs.append(ACTION_GLYPHS.CLEAR_BITS)
+        if self.toggle_bits:
+            glyphs.append(ACTION_GLYPHS.TOGGLE_BITS)
+        return tuple(glyphs)
+
+    def get_text(self, location=None):
+        if 'message' in self.data:
+            return super(GenericBits, self).get_text()
+        parts = []
+        if self.acquire_win:
+            parts.append("Gain {WINTOKEN}.")
+        if self.lose_health:
+            parts.append("Lose {HEALTH}.")
+        if self.gain_health:
+            parts.append("Gain {HEALTH}.")
+        for template, bits in [
+                ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits),
+                ('Toggle %s.', self.toggle_bits)]:
+            if bits:
+                parts.append(template % (bit_glyphs(bits)))
+        if self.once:
+            parts.append('Usable once only.')
+        return " ".join(parts)
+
+
 class ShiftBits(LocationAction):
     TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s."
     GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,)
@@ -150,6 +256,16 @@ class AcquireWinToken(LocationAction):
         ]))
 
 
+class AcquireWinTokenAndLoseHealth(AcquireWinToken):
+    TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}."
+    GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE)
+
+    def perform_action(self, board, location):
+        self.take_damage(board)
+        super(AcquireWinTokenAndLoseHealth, self).perform_action(
+            board, location)
+
+
 class GainHealth(LocationAction):
     TEXT = "Gain {HEALTH}."
     GLYPHS = (ACTION_GLYPHS.HEAL,)
@@ -177,7 +293,15 @@ class ShiftLocations(LocationAction):
 
     def perform_action(self, board, location):
         sound.play_sound('grind.ogg')
-        board.shift_locations(self.data['direction'])
+        board.shift_locations(
+            self.data['direction'],
+            self.data.get('skip_current', True))
+        if self.data.get('move_player', False):
+            pos = {
+                'NORTH': (0, -1), 'SOUTH': (0, 1),
+                'EAST': (1, 0), 'WEST': (-1, 0),
+            }.get(self.data['direction'], (0, 0))
+            board.player.force_position(pos, delta=True)
 
 
 class RotateLocations(LocationAction):
@@ -200,7 +324,9 @@ class AllowChessMove(LocationAction):
 
 
 class AllowChessMoveIfMSB(LocationAction):
-    TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn."
+    TEXT = (
+        "If {MSB} is set, unset {MSB} and move like a "
+        "%(chesspiece_name)s for one turn. Otherwise do nothing.")
     MSB_GLYPH = ACTION_GLYPHS.MOVEMENT
 
     def perform_action(self, board, location):