'data': self.data,
'action_class': self.__class__.__name__}
+ def take_damage(self, board):
+ sound.play_sound('awwww.ogg')
+ board.lose_health()
+
class DoNothing(LocationAction):
TEXT = "No effect."
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
- sound.play_sound('awwww.ogg')
- board.lose_health()
+ self.take_damage(board)
class SetBits(LocationAction):
board.player.bits.clear_bits(location.bitwise_operand)
+class ClearBitsAndHealth(LocationAction):
+ TEXT = "Clear %(location_bits)s and {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE)
+
+ def perform_action(self, board, location):
+ board.player.bits.clear_bits(location.bitwise_operand)
+ self.take_damage(board)
+
+
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
board.player.bits.toggle_bits(location.bitwise_operand)
+class ToggleBitsAndHarm(LocationAction):
+ TEXT = "Toggle %(location_bits)s and lose {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS, ACTION_GLYPHS.DAMAGE)
+
+ def perform_action(self, board, location):
+ board.player.bits.toggle_bits(location.bitwise_operand)
+ self.take_damage(board)
+
+
class GenericBits(LocationAction):
GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS)
BITS.RED, BITS.GREEN, BITS.BLUE,
]))
+class AcquireWinTokenAndLoseHealth(AcquireWinToken):
+ TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE)
+
+ def perform_action(self, board, location):
+ self.take_damage(board)
+ super(AcquireWinTokenAndLoseHealth, self).perform_action(board,
+ location)
class GainHealth(LocationAction):
TEXT = "Gain {HEALTH}."