Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / events.py
index 158672611d3b57e9735a716dc1b6f8f11fb5a8e3..dbf7a03711fa1a4dd87a9ef15544332e4eddb948 100644 (file)
@@ -6,9 +6,7 @@ import pygame.event as pge
 import pygame.locals as pgl
 
 
-def finish_event(handled=True, events=(), skip_invalidate=False):
-    for event in events:
-        event.post()
+def finish_event(handled=True, skip_invalidate=False):
     if not skip_invalidate:
         InvalidateTheWorld.post()
     return handled
@@ -50,6 +48,9 @@ class SelectEvent(NajaEvent):
     TYPE = "SELECT"
 
 
-class PlayerMoved(NajaEvent):
-    # This is used to signal to widgets that care that the player has moved.
-    TYPE = "PLAYER_MOVED"
+class LoadGameEvent(NajaEvent):
+    TYPE = "LOAD_GAME"
+
+    @classmethod
+    def post(cls, state):
+        super(LoadGameEvent, cls).post(state=state)