Merge branch 'master' of git://ctpug.org.za/naja
[naja.git] / naja / gameboard.py
index 66c651936099520c0d163786881b7422974fac94..894f2b31f052b1464a6cdb1876187a5aefc8d55c 100644 (file)
@@ -206,30 +206,34 @@ class GameBoard(object):
                     del choices[key]
         return choice(choices.values())
 
-    def shift_location_row(self, change, is_vertical):
+    def shift_location_row(self, change, is_vertical, skip_player=True):
         px, py = self.player.position
         shifted_locations = {}
         mkpos = lambda i: (px, i) if is_vertical else (i, py)
 
         for i in range(5):
-            if (px, py) == mkpos(i):
+            if skip_player and (px, py) == mkpos(i):
                 continue
             new_i = (i + change) % 5
-            if (px, py) == mkpos(new_i):
+            if skip_player and (px, py) == mkpos(new_i):
                 new_i = (new_i + change) % 5
             shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
 
         self.board_locations.update(shifted_locations)
 
-    def shift_locations(self, direction):
+    def shift_locations(self, direction, skip_player=True):
         if BITS[direction] == BITS.NORTH:
-            self.shift_location_row(-1, is_vertical=True)
+            self.shift_location_row(-1, is_vertical=True,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.SOUTH:
-            self.shift_location_row(1, is_vertical=True)
+            self.shift_location_row(1, is_vertical=True,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.EAST:
-            self.shift_location_row(1, is_vertical=False)
+            self.shift_location_row(1, is_vertical=False,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.WEST:
-            self.shift_location_row(-1, is_vertical=False)
+            self.shift_location_row(-1, is_vertical=False,
+                                    skip_player=skip_player)
 
     def rotate_locations(self, direction):
         px, py = self.player.position