for i in range(max(0, px -1), min(5, px + 2)):
locations_to_rotate.append((i, py - 1))
- if px > 0:
- locations_to_rotate.append((px - 1, py))
-
if px < 4:
locations_to_rotate.append((px + 1, py))
if py < 4:
- for i in range(max(0, px -1), min(5, px + 2)):
+ for i in reversed(range(max(0, px -1), min(5, px + 2))):
locations_to_rotate.append((i, py + 1))
- if direction == ROTATION.CLOCKWISE:
- new_positions = locations_to_rotate[1:] + locations_to_rotate[0]
- elif direction == ROTATION.ANTICLOCKWISE:
- new_positions = locations_to_rotate[-1] + locations_to_rotate[:-1]
+ if px > 0:
+ locations_to_rotate.append((px - 1, py))
+
+ if ROTATION[direction] == ROTATION.CLOCKWISE:
+ new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
+ elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
+ new_positions = [locations_to_rotate[-1]] + locations_to_rotate[:-1]
for old, new in zip(locations_to_rotate, new_positions):
rotated_locations[old] = self.board_locations[new]