Hack in multi-modal behaviour
[naja.git] / naja / gameboard.py
index de0bc1e3f31c5b4b196d41a9345747a065900595..33afc5de33c824d3f103ace4918dfd8da0a73b8e 100644 (file)
@@ -1,7 +1,8 @@
 from random import choice
 
 from naja.constants import(
-    BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+    BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
+    MOVE, ACT)
 from naja.player import Player
 from naja import actions
 
@@ -19,6 +20,7 @@ class GameBoard(object):
         self.locations = [item.copy() for item in state['locations']]
         self.player = player
         self.board_locations = board_locations
+        self.player_mode = MOVE
 
     @classmethod
     def new_game(cls, locations_definition,
@@ -88,6 +90,15 @@ class GameBoard(object):
         self.health -= 1
         # TODO: Check win/lose
 
+    def change_mode(self):
+        """Advance to the next mode"""
+        if self.player_mode == MOVE:
+            self.player_mode = ACT
+        elif self.player_mode == ACT:
+            self.player_mode = MOVE
+        else:
+            raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
 
 class LocationCard(object):
     """