Optional sanity check for actions.
[naja.git] / naja / gameboard.py
index d70a49890f99fc4a183aed48813ca6b7d53b8378..689c3fd15fcf324d9110763331a6a0eeb93023d2 100644 (file)
@@ -7,6 +7,7 @@ from naja.options import options
 from naja.player import Player
 from naja import actions
 from naja.sound import sound
+from naja.utils import parse_bits
 import random
 
 
@@ -40,16 +41,11 @@ class GameBoard(object):
             'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED,
         }
 
-        puzzle = deck.get('puzzle', False)
-
-        if puzzle:
-            puzzle_defaults = deck.get('defaults', {})
-            for k, v in puzzle_defaults.iteritems():
-                if isinstance(v, list):
-                    puzzle_defaults[k] = [int(x) for x in v]
-                else:
-                    puzzle_defaults[k] = int(v)
-            defaults.update(puzzle_defaults)
+        deck_defaults = deck.get('defaults', {})
+        for k, v in deck_defaults.iteritems():
+            if isinstance(v, list):
+                deck_defaults[k] = tuple(v)
+        defaults.update(deck_defaults)
 
         if initial_bits is None:
             initial_bits = defaults['initial_bits']
@@ -60,6 +56,8 @@ class GameBoard(object):
         if wins_required is None:
             wins_required = defaults['wins_required']
 
+        assert wins_required + max_health == 8
+
         # Overriden by command line
         if options.initial_bits:
             initial_bits = options.initial_bits
@@ -70,7 +68,7 @@ class GameBoard(object):
             'wins_required': wins_required,
             'wins': 0,
             'locations': deck['cards'],
-            'puzzle': puzzle,
+            'puzzle': deck.get('puzzle', False),
             'clock_count': 0,
             'replacement_params': deck.get('replacement_params', None),
         }
@@ -87,7 +85,9 @@ class GameBoard(object):
         player = Player.import_player(state.pop('player'))
         board_locations = cls.import_board_locations(
             state.pop('board_locations'))
-        return cls(state, player, board_locations)
+        board = cls(state, player, board_locations)
+        player.set_gameboard(board)
+        return board
 
     def export(self):
         data = {
@@ -305,6 +305,9 @@ class LocationCard(object):
         self.actions = location_actions
         self.max_number = max_number
         self.replacement_time = replacement_time
+        if options.debug:
+            for action in self.actions:
+                action.sanity_check(self)
 
     @classmethod
     def import_location(cls, state):
@@ -317,14 +320,14 @@ class LocationCard(object):
     @classmethod
     def build_action(cls, definition):
         action_class = getattr(actions, definition['action_class'])
-        required_bits = cls.parse_bits(definition['required_bits'])
+        required_bits = parse_bits(definition['required_bits'])
         data = definition.get('data', {})
         return action_class(required_bits, **data)
 
     @classmethod
     def new_location(cls, definition, replacement_params=None, puzzle=False):
         if 'bits' in definition:
-            bits = cls.parse_bits(definition['bits'])
+            bits = parse_bits(definition['bits'])
         else:
             bits = cls.generate_bitwise_operand()
 
@@ -347,11 +350,6 @@ class LocationCard(object):
             location.check_actions()
         return location
 
-    @classmethod
-    def parse_bits(self, bit_list):
-        # Convert names to numbers if applicable.
-        return frozenset(BITS.get(bit, bit) for bit in bit_list)
-
     def export(self):
         return {
             'bitwise_operand': sorted(self.bitwise_operand),