Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / gamestate.py
index 71abcc73a00eff7982eedadd5cb726120f4b3450..d00c7fc182b8af7887b4f1fab472b38f25ebf35f 100644 (file)
@@ -3,7 +3,14 @@ The current game state.
 """
 
 from naja.gameboard import GameBoard
-from naja.constants import BITS
+from naja.resources import resources, ResourceNotFound
+
+
+def load_location_deck(name):
+    try:
+        return resources.get_yaml('location_decks', '%s.yaml' % name)
+    except ResourceNotFound:
+        return resources.get_json('location_decks', '%s.json' % name)
 
 
 class GameState(object):
@@ -11,20 +18,22 @@ class GameState(object):
     Naja game state.
     """
 
-    def __init__(self):
-        # This is a very simple deck to allow testing more drawing logic
-        # on tiles. These will need to be replaced with better stuff.
-        self.gameboard = GameBoard.new_game(
-            locations_definition=[
-                {'actions': []},
-                {'actions': [{'required_bits': [BITS['CYAN']],
-                              'action_class': 'DoNothing'}]},
-                {'actions': [{'required_bits': [BITS['YELLOW']],
-                              'action_class': 'DoNothing'}]},
-                {'actions': [{'required_bits': [BITS['YELLOW'], BITS['MAGENTA']],
-                              'action_class': 'DoNothing'}]},
-                ])
+    def __init__(self, gameboard):
+        self.gameboard = gameboard
+
+    @classmethod
+    def new(cls, deck='standard', **kw):
+        deck = load_location_deck(deck)
+        return cls(GameBoard.new_game(deck, **kw))
+
+    @classmethod
+    def load(cls, data):
+        return cls(GameBoard.import_game(data))
 
     @property
     def player(self):
         return self.gameboard.player
+
+    @property
+    def board_locations(self):
+        return self.gameboard.board_locations