Make chess puzzle level (Kasparov to F3) winnable.
[naja.git] / naja / gamestate.py
index c8bbbc7acc67c54ec1d5827c3e3ddcb70be3bfd7..d00c7fc182b8af7887b4f1fab472b38f25ebf35f 100644 (file)
@@ -2,15 +2,15 @@
 The current game state.
 """
 
-import yaml
-
 from naja.gameboard import GameBoard
-from naja.resources import resources
+from naja.resources import resources, ResourceNotFound
 
 
 def load_location_deck(name):
-    with resources.get_file('location_decks', '%s.yaml' % (name,)) as deck_fp:
-        return yaml.safe_load(deck_fp)
+    try:
+        return resources.get_yaml('location_decks', '%s.yaml' % name)
+    except ResourceNotFound:
+        return resources.get_json('location_decks', '%s.json' % name)
 
 
 class GameState(object):
@@ -18,11 +18,17 @@ class GameState(object):
     Naja game state.
     """
 
-    def __init__(self):
-        # This is a very simple deck to allow testing more drawing logic
-        # on tiles. These will need to be replaced with better stuff.
-        locations_deck = load_location_deck('test')
-        self.gameboard = GameBoard.new_game(locations_deck['cards'])
+    def __init__(self, gameboard):
+        self.gameboard = gameboard
+
+    @classmethod
+    def new(cls, deck='standard', **kw):
+        deck = load_location_deck(deck)
+        return cls(GameBoard.new_game(deck, **kw))
+
+    @classmethod
+    def load(cls, data):
+        return cls(GameBoard.import_game(data))
 
     @property
     def player(self):