Merge branch 'master' of git://ctpug.org.za/naja
[naja.git] / naja / scenes / credits.py
index a522c986c1207ba6a97e7e84bac9bb56475eaabe..8a6cfc238510eddf4cd8573e1697becc2be3ac44 100644 (file)
@@ -3,10 +3,12 @@
 Credits scene.
 """
 
+import pygame
 import pygame.locals as pgl
 
-from naja.constants import KEYS
+from naja.constants import KEYS, FPS
 from naja.scenes.scene import Scene
+from naja.utils import Flashlight
 from naja.widgets.text import TextWidget, TextBoxWidget
 from naja.widgets.image_box import ImageBox
 from naja.events import SceneChangeEvent
@@ -19,6 +21,7 @@ class CreditsScene(Scene):
 
     def __init__(self, state):
         super(CreditsScene, self).__init__(state)
+        self.flashlight = Flashlight(int(1.5 * FPS))
 
         background = ImageBox(
             (0, 0), "screens/splash.png")
@@ -26,7 +29,7 @@ class CreditsScene(Scene):
         self.add(TextWidget(
             (400, 300), 'CREDITS', colour='white', centre=True))
 
-        self.add(TextBoxWidget(
+        self.credits = TextBoxWidget(
             (400, 340), '\n'.join([
                 'A game about robots and bits and other things',
                 '',
@@ -40,6 +43,10 @@ class CreditsScene(Scene):
                 'Desilu Crossman',
                 'for snacks and tutorial inspiration',
                 '',
+                'Bearnard Hibbins, Graham Inggs,',
+                'and William Stewart',
+                'for playtesting and finding bugs',
+                '',
                 'Music by Rolemusic:',
                 'http://rolemusic.sawsquarenoise.com/',
                 '',
@@ -48,7 +55,19 @@ class CreditsScene(Scene):
             ]),
             colour='white', padding=1,
             bg_colour=(0, 0, 0, 0), centre=True,
-            box_width=780, view_port=(780, 250)))
+            box_width=780, view_port=(780, 250))
+        self.add(self.credits)
+
+    def render_scene(self, surface):
+        if self.flashlight is not None:
+            if self.flashlight.tick():
+                fake_event = pygame.event.Event(pgl.KEYDOWN, key=pgl.K_DOWN)
+                self.credits.handle_event(fake_event)
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            self.flashlight = None
+        return super(CreditsScene, self).handle_event(ev)
 
     def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT: