Got text wrapping working.
[naja.git] / naja / scenes / credits.py
index a1c7d8f4ff3aefeb3b6fa4106b49a34e41e1e5e2..05e2f7d3ddf94fba577258a3a294617c47d4986e 100644 (file)
@@ -5,22 +5,23 @@ Main menu scene.
 import pygame.locals as pgl
 
 from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
+from naja.widgets.text import TextWidget, TextBoxWidget
 from naja.events import SceneChangeEvent
 
-
 class CreditsScene(Scene):
 
     base_menu = None
 
     def __init__(self, state):
         super(CreditsScene, self).__init__(state)
-        self.widgets.append(TextWidget((60, 10), 'Credits', fontsize=32,
-                            colour='white'))
-        self.widgets.append(TextWidget((60, 30),
-                                       'Your mom\n'
-                                       'A stranger', fontsize=32,
+        self.widgets.append(TextWidget((120, 120), 'Credits', fontsize=32,
                             colour='white'))
+        self.widgets.append(TextBoxWidget((120, 30),
+                                       'Your mom '
+                                       'A stranger \nA \nbag full of snakes', fontsize=32,
+                            colour='white', padding=1, border=1,
+                            bg_colour='black', border_colour='black',
+                            box_width=100))
 
     def handle_event(self, ev):
         if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):