Render bit pattern markers on tile widgets
[naja.git] / naja / scenes / game.py
index 32285cd4dedbb02f0538478b1cbda34e06d4cc0a..2b6bbf2481dd8065a0e0392df12bf1c8876fb075 100644 (file)
@@ -20,7 +20,7 @@ class GameScene(Scene):
     def __init__(self, state):
         super(GameScene, self).__init__(state)
         self.add(PlayerBitsWidget((0, 0)))
-        self.add(BoardWidget((0, 60)))
+        self.add(BoardWidget((0, 60), state))
         self.add(GameBitsWidget((0, 540)))
         self.add(InfoAreaWidget((480, 0)))