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Add some useful forcing options
[naja.git]
/
naja
/
scenes
/
game.py
diff --git
a/naja/scenes/game.py
b/naja/scenes/game.py
index c0b4b270ffd5cca556309d28406854e4508e11e4..82e08dbe3a7c6cabd332316a8c7fe0c689fbbdb6 100644
(file)
--- a/
naja/scenes/game.py
+++ b/
naja/scenes/game.py
@@
-22,17
+22,19
@@
class GameScene(Scene):
Gameboard scene.
"""
Gameboard scene.
"""
- def __init__(self, state):
+ def __init__(self, state
, play_sound=True
):
super(GameScene, self).__init__(state)
self.add(PlayerBitsWidget((0, 0), state))
info = InfoAreaWidget((480, 0), state)
super(GameScene, self).__init__(state)
self.add(PlayerBitsWidget((0, 0), state))
info = InfoAreaWidget((480, 0), state)
- self.add(BoardWidget((0, 60), state, info))
+ self.board_widget = BoardWidget((0, 60), state, info)
+ self.add(self.board_widget)
self.add(GameBitsWidget((0, 540), state))
self.add(info)
self.add(RobotWidget(state))
self.add(GameBitsWidget((0, 540), state))
self.add(info)
self.add(RobotWidget(state))
- sound.play_sound('startup.ogg')
- background_track = random.choice(TUNES)
- sound.play_music(background_track, 0.25)
+ if play_sound:
+ sound.play_sound('startup.ogg')
+ background_track = random.choice(TUNES)
+ sound.play_music(background_track, 0.25)
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene