Hook the introduction into the menus
[naja.git] / naja / scenes / howto.py
index 641b3023a094dbd36a1feb62e3a2285b7c4436a5..4d341786d780968b739c96aa6589e39c266f1863 100644 (file)
@@ -23,8 +23,9 @@ class HowtoScene(Scene):
         self.add(TextBoxWidget(
             (10, 50), '\n'.join([
                 "You are a robot, frantically trying to set the correct "
-                "bits to gain points for reasons that are unlikely to "
-                "ever become clear.",
+                "bits to gain points for reasons that are unlikely ever "
+                "to become clear.",
+                "",
                 "You have 8 bits. Four bits control the directions "
                 "you can move in {NORTH,SOUTH,EAST,WEST}, 3 allow you "
                 "to unlock actions {RED,GREEN,BLUE} and the "
@@ -41,20 +42,27 @@ class HowtoScene(Scene):
                 "",
                 "After moving, you must select an action. Some actions "
                 "require the correct bits to be set before they can be "
-                "selected. After the action, the tile will be replaced.",
+                "selected. After the action, the tile will be replaced "
+                "(except in puzzle mode).",
+                "",
                 "Some actions cost health {HEALTH}. If you run out of "
                 "health {HEALTH}, you lose.",
+                "",
                 "Some actions gain you points {WINTOKEN}. Once you have "
                 "enough points, you win the game.",
                 "",
+                "Some tiles have a countdown timer {COUNTDOWN}. This "
+                "indicates the number of turns left before something "
+                "happens. The timer moves faster as the deadline approaches.",
+                "",
                 "Press ESC to return to the menu.",
             ]), fontsize=32,
             colour='white', padding=1, border=1,
             bg_colour='black', border_colour='black',
-            box_width=360, view_port=(780, 540)))
+            box_width=740, view_port=(780, 540)))
 
     def handle_scene_event(self, ev):
-        from naja.scenes.menu import MenuScene
+        from naja.scenes.introduction import IntroductionScene
         if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
-            SceneChangeEvent.post(MenuScene)
+            SceneChangeEvent.post(IntroductionScene)
             return